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NPC Generator

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Advanced [show]


Arnold Beitz, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear flannel. He wears his auburn hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a small toy that he constantly fidgets with.

History: He got into the Junk Dealer business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Arnold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arnold. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and wants to work out more often

Ideals: Athletic. Flaws: Shy, Addict. Bonds: Job, Criminal record. Occupation: Junk Dealer

Voice: Squeaky

Attributes [hide]

Arnold Beitz, Male Human Commoner 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)8 (-1) 15 (+2)15 (+2)
Skills Athletics +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Fenriz Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a faded coat and loose pants complete with wide-brimmed hat. His long red hair is drawn into a two foot long braid. His eyes are a pleasant gold.

Personality: He is calm most of the time but flees social interaction. Energy wise he seems alert and responsive.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's in love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Professionalism, Fighting. Flaws: Shy. Bonds: Mentor. Occupation: Jeweler

Voice: Switch between two voices

Attributes [hide]

Fenriz Rescue, Male Tiefling Barbarian 2
Medium (6'1") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)8 (-1) 6 (-2)15 (+2)
Skills Acrobatics +2, History +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1400 sp. Silver comb with moonstones (500 gp). Gold dragon comb with red garnet eye (500 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Radomir Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears just a red suit. His hair is long and white with streaks of auburn, and is pulled back with small red clips. His beard is auburn, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Radomir hails from a village terrorized by illithids. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: Someone believes him a fraud.

Ideals: Artistic. Flaws: Insomniac, Shy. Bonds: Family, Enemies. Occupation: Soapmaker

Voice: Spits and sputters

Attributes [hide]

Radomir Quickstep, Male Halfling Cleric 2
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)10 (+0) 10 (+0)6 (-2)
Skills Arcana +2, Stealth +6
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 330 gp.


Social Check DCs


Callie Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears an entirely white suit with pastel socks and a vest with buckled shoes. Her hair is greying and her face has many wrinkles. Her face is scarred and worn.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. The war was a terrible time for her, and Callie does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born to a Dilettante, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Bricklayer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army; and she feels kind of lost in life

Ideals: Passionate. Flaws: Ugly, Depressed. Bonds: Military, Poor. Occupation: Bricklayer

Voice: German accent

Attributes [hide]

Callie Wildheart, Female Halfling Bard 1
Small (2'9") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 120 gp. Alexandrite (200 gp).


Social Check DCs

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