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NPC Generator

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Advanced [show]


Prâk Hornsby, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bristling with hidden weapons, mostly scythes and sickles. His moppish black hair is in a traditional bowl cut. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He loves telling others what to do and how they should feel about things. He is used to getting what he wants. In part because he is a meticulous planner.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Prâk grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Prâk. He moves from town to town, unable to find a place to settle.

Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Opinionated, Professionalism. Flaws: Ugly. Bonds: Criminal record, Immigrant. Occupation: Detective

Voice: Russian accent

Attributes [hide]

Prâk Hornsby, Male Half-Orc Wizard 1
Medium (5'3") Half-Orc, Lawful Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)9 (-1) 11 (+0)15 (+2)
Skills Deception +4, Nature +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp. 1 Chain shirt.


Social Check DCs


Thamuz Rumor, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a green cloak and cross-gartered white stockings. He has moderate length white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Flattery will make him almost putty in your hands.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is not mentally stable, and does not behave rationally; and he feels that his past leaves him morally obligated to help

Ideals: Athletic. Flaws: Selfish, Insane. Bonds: Criminal record, Adventurer. Occupation: Miner

Voice: Raspy

Attributes [hide]

Thamuz Rumor, Male Tiefling Cleric 1
Medium (5'3") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)6 (-2) 12 (+1)11 (+0)
Skills Investigation +0, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 3000 cp.


Social Check DCs


Verna Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears dull white sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed halberd, just in case. She has styled her blonde hair well, parting it to the right. Her skin is flawless and her amber eyes scan people very quickly.

Personality: Calm and collected, she is a well trained Bellfounder. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born in a small plains village. She was an apprentice working in her mother's forge. She ran away from her former home and has been making her living as a Bellfounder for the past few years.

Motivation: To be a Beggar again; and she is unsatisfied with her job

Ideals: Athletic. Bonds: Attractive, Job, Nature. Occupation: Bellfounder

Voice: Whispers

Attributes [hide]

Verna Wildheart, Female Halfling Aristocrat 1
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 12 (+1)14 (+2) 9 (-1)11 (+0)
Skills Athletics +1, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Lamlis Ariessus, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears blue cloth garments or leather armor. His red hair is greasy and uncared for. His fierce amber eyes like to dwell on things.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his mother. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it

Ideals: Fighting. Flaws: Ugly, Cynical. Bonds: Religious, Rich. Occupation: Body Guard

Voice: Middle-eastern accent

Attributes [hide]

Lamlis Ariessus, Male Elf Fighter 3
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 8
Hit Points 6 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 5 (-3)9 (-1) 10 (+0)10 (+0)
Skills History +1, Investigation +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 200 gp. Smoky quartz (30 gp). Deep blue spinel (400 gp). Amber (60 gp).


Social Check DCs

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