Seven Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a brown tunic with violet highlights, and long red pants that bunch up around his shoes. His brown fur is matted, messy, and big. His eyes are a pleasant blue.
Personality: Seven wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He is a font of random trivia from the lore and stories he has discovered
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. Now he works as a poetry tutor during his time off.
Motivation: His relatives are trying to arrange a marriage; and to unite with his sister
Ideals: Disciplined, Logical, Artistic. Flaws: Ugly, Racist. Bonds: Family. Occupation: Crown-heir
Voice: Low range voice
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1200 sp.
Antinua Woodhouse, Female Half-Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears many layers of old clothing at all times. She wears her white hair up in a very large beehive style do. She wears an eyepatch.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is obsessed with finding treasure.
History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. Antinua abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with her childhood friend; and her religion dominates her actions
Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Religious, Enemies. Occupation: Shipwright
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 6 (-2) | 10 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 30 gp.
Thea Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'9" when asserting herself. Her golden hair is still thick. Her face is covered beneath a completely black helmet.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Thea was raised in a hard working conservative environment. Her father was very strict, and drilled into her lessons on being the perfect lady. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to open a new tavern.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Servant
Voice: Gruff and masculine
Attributes [hide]
Small (2'9") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 5 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 5 (-3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 sp. 3 Holy water.
Eberk Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of longswords on his belt, each one with a amethyst on the hilt. His black hair is braided into rings. His blue eyes dart from person to person.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eberk fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Fighting, Philantrophist, Justice, Artistic. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Servant
Voice: Smooth and feminine
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 700 sp. Black velvet mask with numerous citrines (100 gp).
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