Seddit Calm, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 5'2" and does not wear sleeves and tends to eschew shirts when she can avoid it. Her right leg appears badly burned and disfigured. Her silver hair is lengthy and is close to two feet long. Her white eyes are slightly larger than normal.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a minor phobia of water and hates getting wet.
History: Sold as a small child to a wizard, Seddit was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A gypsy cursed her at a young age, leading to her ugly appearance. After a long history of fighting, Seddit and her spouse have recently divorced.
Motivation: To settle down with her crush; and she is wracked by social anxiety
Flaws: Antagonistic, Fearful, Ugly. Bonds: Mentor. Occupation: Laborer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 7 (-2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 30 pp. 3 Alchemist’s fire.
Henry Cotton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He is typically in his Slave Trader uniform. His golden hair is thinning but still full. His amber eyes have a joyful gleam in them most of the time.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was born several months after his father was called into army service. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and he is unsatisfied with his job
Ideals: Artistic. Bonds: Job, Military, Adventurer. Occupation: Slave Trader
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 6 (-2) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 1 Masterwork Musical instrument.
Menny Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a blue and black robe with the hood down. She is bristling with hidden weapons, mostly maces and shortspears. Her chestnut hair is kept up in a ponytail inside a broad hat. She wears an eyepatch.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: The child of a Mason, who enjoyed hunting, Menny was taken on many hunting expeditions. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has comitted a past crime that haunts her to this day; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Bricklayer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 13 (+1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 90 gp. Moonstone (50 gp).
Pallabar Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he usually wears his blue robe and has his falchion always slung over his shoulder. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Pallabar was born the youngest of three triplets. He was taken from his home at a very young age. Due to his spouse's obsession with being a Glassblower they were divorced and he won custody of their son. He worked as a Doctor, and he later adopted a second son.
Motivation: Money/treasure; and he is currently in port desperately looking for someone to get him out
Flaws: Secretive. Bonds: Attractive, Family, Slave, Rich. Occupation: Doctor
Voice: Can't modulate volume
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 7 (-2) | 11 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 270 gp. 1 Masterwork studded leather.
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