Crampernap Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat. He carries with him a set of glaives, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born at the edge of vast plains. Through the years after Crampernap was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Crampernap's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Body Guard
Voice: Old thin voice
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 200 gp.
Peter Graham, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He is portly but not overly obese. His golden hair is kept up in a ponytail inside a wide-brimmed hat. His eyes, though not visible through his cowl, are hazel.
Personality: He loves telling others what to do and how they should feel about things. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is a bit of a kleptomaniac; and he has passion for adventuring and risk
Ideals: Opinionated. Flaws: Disease. Bonds: Adventurer, Job, Criminal record. Occupation: Interpreter
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 50 gp.
Sweet Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a custom-built plate barding that's adorned with pastel lining and desert motifs. She keeps her gray fur in a pixie cut. Her eyes are a pleasant yellow.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a poor family in the city she treasured whatever gifts she got. Her martial abilities were realized during a raid on her village. She was granted martial powers by her dying brother.
Motivation: To share knowledge with the world; and wants to work out more often
Ideals: Athletic, Joker, Logical, Gifted. Bonds: Poor. Occupation: Butcher
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +2
Possessions: 50 gp. Silver pearl (130 gp).
Jane Sherman, Female Half-Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 5'9". She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her silver hair is drawn into a tight pony tail with a clover scrunchie. Her eyes are blue and beady.
Personality: Eccentric and domineering, Jane will drive conversation. As long as the job gets done she does not care how it got done.
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Balancing her hectic life and new Merchant responsibilities is difficult; and she's attracted to the pc
Ideals: Extrovert, Professionalism. Flaws: Ugly, Disease. Occupation: Merchant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 12 (+1) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Silver ewer (60 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp).
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