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NPC Generator

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Advanced [show]


Elegant Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a simple burlap shirt and baggy pants. She conceals her dagger with her veritable burlap sack of a shirt. She keeps her red fur in a pixie cut. This blue eyed northerner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Elegant embodies much of what other species detest in the Tabaxis. She also is a firm believer in the womanly ideal.

History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Elegant took refuge in the large cave and found the beat up dagger and armor she uses now. She got away from her former life and has fallen to alcoholism.

Motivation: She is content; and she's repulsed by the pc

Flaws: Antagonistic, Impulsive, Addict, Mundane. Bonds: Nature. Occupation: Server

Voice: Speaks with lips pursed

Attributes [hide]

Elegant Of Winter, Female Tabaxi Aristocrat 1
Medium (5'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)17 (+3) 13 (+1)9 (-1)
Skills Performance +1, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Gnome, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp.


Social Check DCs


Galiena Rodney, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 4'8". She wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and her gloved hand is found clutching a longsword. Her long white hair is drawn into a two foot long braid. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is business-like. She takes instructions and follows them to the letter. She plays an instrument quite well.

History: She was born to loving parents in a slum to the north. She has had some formal music training, and achieved minor success. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Wants to raise her children well; and her name or reputation has been wronged in the past by goblins, and she desires to right it

Ideals: Professionalism, Artistic. Bonds: Poor, Enemies, Family. Occupation: Hunter

Voice: Soothing and warm

Attributes [hide]

Galiena Rodney, Female Human Ranger 1
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)9 (-1) 11 (+0)12 (+1)
Skills History +1, Stealth +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp.


Social Check DCs


Zedaar Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man wears tight fitting clothing which further accentuates his frame. His clothes are grease stained in places. He wears a feathered hat to cover his moderate length rusty crest. His half smiles and red eyes are beguiling and draw you in.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zedaar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zedaar. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Shy, Insane. Bonds: Attractive, Poor, Immigrant, Criminal record. Occupation: Bather

Voice: Laughs frequently while speaking

Attributes [hide]

Zedaar Daardendrian, Male Dragonborn Expert 1
Medium (6'4") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)12 (+1) 7 (-2)11 (+0)
Skills Nature +3, Stealth +2
Senses Passive Perception 8
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 20 gp. Moss agate (15 gp). 3 Alchemist’s fire.


Social Check DCs


Rûkdûg Garfield, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man wears silk and lounges about seductively and is in decent physical shape. His hair is cut close to his head. His eyes are hazel and he is always smoking a pipe.

Personality: Rûkdûg speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Rûkdûg hails from a village terrorized by gnolls. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rûkdûg took refuge in the large cave and found the beat up warhammer and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Impeccable. Flaws: Secretive. Bonds: Attractive, Enemies, Nature. Occupation: Bookbinder

Voice: Sensual and smooth

Attributes [hide]

Rûkdûg Garfield, Male Half-Orc Sorcerer 1
Medium (5'4") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 8 (-1)12 (+1) 12 (+1)3 (-4)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 130 gp. Golden pearl (80 gp).


Social Check DCs

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