Oolah Brady, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her moppish silver hair is in a traditional bowl cut. Her eyes are brown and beady.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Oolah was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is compelled to act according to her religious beliefs.
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Religious, Poor. Occupation: Locksmith
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 4 (-3) | 2 (-4) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Frouse Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and is dressed in earthy colors with a blue and yellow handkerchief worn on his left side. His long auburn hair is drawn into a two foot long braid. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Animals are drawn to him, and he is able to talk to them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered drow who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by drow. Frouse was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: He's attracted to the PC; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Optimist, Gifted. Bonds: Enemies, Has a crush. Occupation: Jeweler
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 18 (+4) | 9 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (170 gp).
Dagger Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy gray fur. He wears rags and sports a simple walking cane. He has a hunchback. His fur is gray and very short. He wears crescent spectacles with a black brim.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was born the only child of a wealthy merchant. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Revenge; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Entrepeneur, Logical. Flaws: Ugly. Bonds: Poor, Guardian, Enemies. Occupation: Assassin
Voice: Old thin voice
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 7 (-2) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 120 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp).
Thea Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman prefers to wear white clothing when she does not wear armor. She has shaved her head bald. Her green unseeing eyes seem to look past you.
Personality: She exudes charisma. She is a tour de force of persuasion. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born into a rich family. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has recently gotten a pet goose that steals things from people.
Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark
Flaws: Disease. Bonds: Attractive, Religious, Rich, Criminal record, Adventurer. Occupation: Actor
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 10 pp.
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Their contribution stands as a beacon of hope for all adventurers!
