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NPC Generator

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Advanced [show]


Lewis Starks, Male Half-Elf [Permalink]

Personal [hide]

Description: He likes to wear violet tank tops with pastel pants. He has a long silver beard with little hanging trinkets. His eyes are blue and he is always smoking a pipe.

Personality: Abrasive and pushy, he has a hard time making friends. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He served in the navy to pay for his family's outstanding loans. Through the years after Lewis was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Lewis's father didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Antagonistic. Bonds: Military, Adventurer, Job. Occupation: Spy

Voice: Speaks with squeezed throat

Attributes [hide]

Lewis Starks, Male Half-Elf Paladin 1
Medium (5'7") Half-Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 6 (-2)9 (-1) 10 (+0)6 (-2)
Skills Nature +1, Religion +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 30 gp.


Social Check DCs


Andram Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears just a black suit. His hair is red and curly. His half smiles and black eyes are beguiling and draw you in.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Slave, Nature. Occupation: Farmer

Voice: Farmer accent

Attributes [hide]

Andram Temperance, Male Tiefling Aristocrat 3
Medium (6'0") Tiefling, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. Iolite (30 gp). Carnelian (30 gp). 1 Half-Plate. 1 Masterwork Light wooden shield.


Social Check DCs


Don Hackney, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He tends to wear a grey poncho over his likewise colored trousers and shirt. He has a small bristly mustache and wavy red hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: While he acts the brute, he is far gentler than he would appear. The war was a terrible time for him, and Don does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Sellsword

Voice: Voice breaks

Attributes [hide]

Don Hackney, Male Human Rogue 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)16 (+3) 6 (-2)17 (+3)
Skills Athletics +0, Insight +0
Senses Passive Perception 8
Languages Common, Goblin, Terran, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 50 gp. Red-brown spinel (80 gp). 1 Darkwood Buckler.


Social Check DCs


Ahinar Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: A 5'4" eastern woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is long and black with streaks of white, and is pulled back with small blue clips. She wears large thick round spectacles.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ahinar is combative with any and all who dare try her patience in the slightest.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Through the years after Ahinar was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Ahinar's father didn't care for her much, and the feeling was mutual. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is greedy; and money/treasure

Ideals: Entrepeneur, Justice. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Shepherd

Voice: Low rumbling, strings words together

Attributes [hide]

Ahinar Qualanthri, Female Elf Cleric 2
Medium (5'4") Elf, Neutral Good (CR 2)
Armor Class 9
Hit Points 3 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 4 (-3)10 (+0) 13 (+1)8 (-1)
Skills Acrobatics +1, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 7000 cp. Peridot (40 gp).


Social Check DCs

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