Three Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it, and he perpetually has his scythe ready. His black fur is lengthy and is close to two feet long. His eyes are amber.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in a small desert village. Three abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Architect
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 13 (+1) | 7 (-2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp.
Mardnab Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing a tight blue one piece outfit complete with pants, hood, and a cape. She carries with her a set of spears on her belt, each one with a emerald on the hilt. She keeps her long blonde hair kept up in a rat tail. She is very pretty but has cold, dead eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. As long as the job gets done she does not care how it got done.
History: From birth she was tutored by a cruel and relentless mentor. Her parents enrolled her in a Warrior school at a young age so that she could practice her necromantic talents. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mardnab fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she loathes her own lifestyle
Ideals: Fighting, Professionalism, Gifted. Bonds: Attractive, Mentor. Occupation: Spice Merchant
Voice: pre-pubescent
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 7 (-2) | 6 (-2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: Just what you see.
Trail Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her whole body is exceptionally muscular. Her long lavender fur is drawn into a two foot long braid. This green eyed northerner is not easily forgotten.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She has all her life been fascinated with poetry.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A few years later when the south was not economically sound they moved to her current location. She now spends her time doing works of charity.
Motivation: To get a good night's sleep.
Ideals: Philantrophist, Artistic. Flaws: Disease, Insomniac. Bonds: Immigrant. Occupation: Blacksmith
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 7 (-2) | 14 (+2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Terran, Auran
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 50 gp. Golden pearl (110 gp).
Frouse Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'5", this man wears loose pants and a collared shirt complete with sweater beneath his coat. His head has been shaved. He has a tattooed face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His father raised him in a mountain cabin. Frouse liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's also a talented Carter, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and to prove his worth to the world
Flaws: Ugly, Impulsive. Bonds: Job, Nature, Immigrant. Occupation: Barkeep
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 29 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 16 (+3) | 9 (-1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp. Jet (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!
