Gunter Goltorah, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears yellow painted combat armor at almost all times, and a wedding ring on his left hand. His chestnut hair is slicked back into a classic pompadour. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is an amazing painter.
History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Gifted. Flaws: Ugly. Bonds: In love, Adventurer. Occupation: Dyer
Voice: Uses sign language
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 9 (-1) | 10 (+0) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +2
Possessions: 200 sp.
Odorr Fawcett, Male Half-Orc [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears many layers of old clothing at all times, marred by sweets. His red hair and beard is wavy and long. His face is covered beneath a completely black helmet.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Born in the north his family was never financially stable. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants revenge against goblins; and many goblins want him driven away
Ideals: Logical. Flaws: Ugly, Cynical. Bonds: Poor, Enemies. Occupation: Herbalist
Voice: Draws out vowels
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Evil (CR 2)
Armor Class 8
Hit Points 3 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 6 (-2) | 6 (-2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 120 gp.
Mastema Weary, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a green coat over a black low-cut shirt, and a feathered hat upon her head. She carries with her a set of falchions on her belt, each one with a emerald on the hilt. Her purple hair is smooth and relatively long. She wears an eyepatch.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.
Motivation: A rival would like her out of the picture; and she is a bit of a kleptomaniac
Ideals: Fighting, Joker, Justice. Flaws: Ugly. Bonds: Criminal record. Occupation: Dyer
Voice: Jittery and nervous
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 350 gp. 1 Bullseye lantern.
Charles Ryland, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey wide-brimmed hat and grey clothes. He has brown hair. He is baby faced.
Personality: He is fixated on the number 3. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He got into the Doctor business at a young age. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He tends to his Doctor job now, and dutifully fulfills any obligations he has.
Motivation: A strong sense of loyalty to Tiefling people; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Artistic. Flaws: Insane, Racist. Bonds: Job, In love. Occupation: Doctor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 11 (+0) | 18 (+4) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Celestial, Druidic, Halfling, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 500 sp. Smoky quartz (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
