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NPC Generator

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Advanced [show]


Hogar Langley, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a well pressed and immaculate suit (or dress). He wears his brown hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Hogar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Hogar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark; and his religion dominates his actions

Ideals: Extrovert. Flaws: Ugly. Bonds: Religious, Poor, Mentor. Occupation: Bricklayer

Voice: Pirate accent

Attributes [hide]

Hogar Langley, Male Half-Orc Bard 3
Medium (5'10") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)12 (+1) 10 (+0)9 (-1)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs


Gilbert Ashley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is kept up in a ponytail inside a top hat. His eyes are blue and he is always smoking a pipe.

Personality: He is very quiet and rarely speaks above a whisper. The war was a terrible time for him, and Gilbert does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born the only child of a wealthy merchant. His father was a soldier and died while he was still young. Gilbert was left his father's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Shy, Depressed. Bonds: Rich, Military. Occupation: Guard

Voice: Raspy

Attributes [hide]

Gilbert Ashley, Male Human Paladin 1
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 8 (-1)9 (-1) 8 (-1)8 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp. Onyx (30 gp). 4 Tanglefoot bags.


Social Check DCs


Thomas Coulson, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a card on it. His chestnut hair is lengthy and is close to two feet long. His violet eyes peer out from beneath his small yellow hat.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. Thomas is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Thomas was born the youngest of three triplets. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is a bit of a kleptomaniac

Ideals: Fighting, Artistic. Bonds: Family, Criminal record, Nature, Debt. Occupation: Laborer

Voice: Scandinavian accent

Attributes [hide]

Thomas Coulson, Male Half-Elf Aristocrat 1
Medium (4'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)12 (+1) 9 (-1)7 (-2)
Skills Intimidation +0, Persuasion +0
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 pp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Naeris Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: He wears bulky tan painted plate armor. He is bristling with hidden weapons, mostly greataxes and swords. His brown hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.

Personality: Eccentric and domineering, Naeris will drive conversation. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Being a Map Maker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Extrovert. Bonds: Criminal record, Attractive, Religious, Enemies. Occupation: Map Maker

Voice: American accent

Attributes [hide]

Naeris Yaeldrin, Male Elf Warrior 1
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 6 (-2)9 (-1) 10 (+0)14 (+2)
Skills Intimidation +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 6000 cp.


Social Check DCs

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