Great Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft green waves gently in the breeze. Her red fur is greasy and uncared for. Her eyes are green and beady.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She has all her life been fascinated with singing.
History: Great was born the youngest of three triplets. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has been saving her money to try and buy her brother's freedom.
Motivation: Doesn't want to be a Ploughman and was forced into it by her family; and wants to raise her children well
Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Rich, Family. Occupation: Ploughman
Voice: Raspy
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
Sun Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a well pressed and immaculate suit (or dress). His orange fur is heavily combed to the left. He wears large thick round spectacles.
Personality: He is fixated on the number 32. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in the south, but his parents moved at a very young age to the north. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: He is terrified, and will act out of fear.
Flaws: Insane, Fearful. Bonds: Immigrant, Slave. Occupation: Fletcher
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Berrian Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He keeps his chestnut hair in a pixie cut. His eyes are green and catlike.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also has developed a complete distrust of the Miner profession.
History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Miner, but he was a colossal failure. He became a Carter soon after.
Motivation: He is unsatisfied with his job.
Ideals: Optimist. Bonds: Attractive, Job, Rich. Occupation: Carter
Voice: Boston accent
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 2000 cp. Citrine (80 gp). 1 Good lock.
Millicent Woods, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a brown armored body suit, with a simple tan line shooting up and back down. Her long brown hair is drawn into a two foot long braid. Her green eyes lackadaisically let the world flow into them.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: When she was but 6 years old her parents immigrated from the east. Like her mother and her brother before her, after school she went straight into learning to become a Locksmith. She became a Locksmith soon after.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Bonds: Attractive, Job, Family, Immigrant. Occupation: Locksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 12 (+1) | 14 (+2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Draconic, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Rock crystal (50 gp).
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