Valafar Fright, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses in green turtlenecks beneath a grey coat with green slacks, and a wedding ring on his left hand. His hair is brown and very short. He tend to wears goggles to shield his eyes.
Personality: Calm and collected, he is a well trained Armorer. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was born in the east, but his parents moved at a very young age to the south. Valafar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Valafar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a Armorer soon after.
Motivation: Expand his business.
Bonds: In love, Job, Enemies, Immigrant, Criminal record. Occupation: Armorer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 120 gp. 1 Banded mail.
Varis Hanali, Male Elf [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and he perpetually has his scythe ready. His chestnut hair is kept up in a ponytail inside a small hat. He wears large thick round spectacles.
Personality: He will rave to anyone who will listen. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Varis was born with his mother's beautiful face. Like his mother and his brother before him, after school he went straight into learning to become a Shepherd. He has achieved small success as a Shepherd.
Motivation: To be a Spy again.
Ideals: Fighting. Flaws: Insane. Bonds: Job, Attractive. Occupation: Shepherd
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 10 (+0) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 130 gp. 1 Darkwood Shield.
Beatrice Home, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman very much looks the part of a Animal Trainer. Her hair is long and black with streaks of brown, and is pulled back with small brown clips. She is very pretty but has cold, dead eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. She also has developed a complete distrust of the Mayor profession.
History: Beatrice was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Beatrice took refuge in the large cave and found the beat up glaive and armor she uses now. She now owns her own business.
Motivation: She feels kind of lost in life; and she is unsatisfied with her job
Ideals: Professionalism. Flaws: Depressed. Bonds: Job, Attractive, Nature. Occupation: Animal Trainer
Voice: Smoker's lung
Attributes [hide]
Medium (4'7") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 140 gp.
Baradad Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has done his best to style his red crest to look like a famous performer. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He speaks before he thinks and is too direct. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of a Server, who enjoyed hunting, Baradad was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Baradad took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He struck the Scribe job and began his own company from there.
Motivation: Expand his business; and he has comitted a past crime that haunts him to this day
Flaws: Impulsive. Bonds: Adventurer, Nature, Job, Criminal record. Occupation: Scribe
Voice: Irish accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 3000 cp. 1 Antitoxin.
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