Dustin Everly, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He is bristling with hidden weapons, mostly swords and quarterstaffs. With bright silver hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to make almost anything out of random pieces of junk.
History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Dustin took refuge in the old dungeon and found the beat up sword and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Seeks redemption.
Ideals: Gifted, Entrepeneur. Bonds: Criminal record, Job, Nature. Occupation: Miller
Voice: Squeaky
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Amnon Silence, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a green costume with the symbols of death on his torso. His small hat is riddled with cuts and holes. His ears are large.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Joker. Flaws: Ugly, Disease, Insomniac. Bonds: Adventurer. Occupation: Roofer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 9 (-1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 380 gp.
Joan Presley, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she dresses in collared shirts and wears a proper scarf over her head. Her broad hat is riddled with cuts and holes. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and further expansion of business
Ideals: Joker, Gifted. Flaws: Ugly, Antagonistic. Occupation: Scribe
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 7 (-2) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 20 gp.
Ahlyssa Perry, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears brown leather gloves, a brown jacket, and tight pants. She wears her golden hair down. Her fair skin shows little sign of her aristocratic breeding.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is obsessed with her god.
History: When she was but 8 years old her parents immigrated from the north. Ahlyssa was born on a far northern mountains where she grew up under the tutelage of her father, an expert Junk Dealer. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Bonds: Poor, Attractive, Religious, Immigrant. Occupation: Junk Dealer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 10 (+0) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 700 sp.
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