Rurik Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair is styled in orderly dreadlocks. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is happy with his job as a Barkeep. He turns his eye from what people do, preferring to live and let live. He also has developed a complete distrust of the Scribe profession.
History: Rurik was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has achieved small success as a Barkeep.
Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark
Bonds: Attractive, Job, Rich, Adventurer. Occupation: Barkeep
Voice: Russian accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 2000 cp.
Rathkran Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man wears a black coat over a yellow low-cut shirt, and a small hat upon his head. He keeps his blue crest in a flapper bob. His gold eyes are passionate and lively.
Personality: Calm and collected, he is a well trained Bricklayer. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bricklayer arts, while his father instructed him in etiquette, music and courtly manner. A freak accident while working with his Marshal mother left him crippled. He struck the Bricklayer job and began his own company from there.
Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army
Flaws: Disease. Bonds: Job, In love, Rich, Military. Occupation: Bricklayer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 6 (-2) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 sp. Red spinel (90 gp).
Naal Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man is generally shirtless and showing off his tattooed chest. His hair is blonde and very short. He has a tattooed face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He is unsatisfied with his job; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy, Disease. Bonds: Poor, Job, Enemies. Occupation: Doctor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 8 (-1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 390 gp.
Windy Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: A 6'2" northern woman, she wears brown leather gloves, a brown jacket, and tight pants. Her brown fur is lengthy. Her skin is flawless and her yellow eyes scan people very quickly.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. In her 17th year, her parents were killed by a goblins raid, leaving Windy alone in the world. After a stint in an orphanage, she was adopted. She has never given up on her poetry dream.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Artistic. Bonds: Attractive, Military, Enemies. Occupation: Shipwright
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 6 (-2) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 240 gp.
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