Quick Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, blue shirt, and pastel tie. He has a slight overbite and is overall scrawny. He keeps his long lavender fur kept up in a rat tail. He is very pretty but has cold, dead eyes.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised in a forest tribe. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and elven compassion
Flaws: Racist. Bonds: Attractive, Enemies, Slave, Nature. Occupation: Bellfounder
Voice: Low range voice
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 2)
Armor Class 9
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 8 (-1) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 sp.
Harvest Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a faded coat and loose pants complete with top hat. He wears a top hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the north to a Mortician, Harvest learned a great deal about his father's area of expertise. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He's also a talented Armorer, but doesn't like to broadcast it.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Mortician
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 7 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40 gp. Carnelian (30 gp).
Dara Watson, Female Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears professional attire. Her hair is long and white with streaks of golden, and is pulled back with small yellow clips. She wears round tiny glasses practically rammed into her face.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a font of random trivia from the lore and stories she has discovered
History: Born to a Mortician, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Animal Trainer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She struck the Animal Trainer job and began her own company from there.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Joker, Logical. Bonds: Attractive, Poor, Religious. Occupation: Animal Trainer
Voice: Soft and mumbly
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 8 (-1) | 9 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp. 1 Darkwood Shield.
Silaqui Rothenel, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her silver hair is kept up in a ponytail inside a small hat. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She misses her home and complains about the freezing weather, even in summer.
History: Silaqui was born into a poor family. Growing up, she dreamt of becoming a Warrior, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warrior in service of a powerful lord somewhere. She took every job she could get her hands on, but the opportunities for Elves in the east were limited. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor
Flaws: Shy. Bonds: Immigrant, Poor, Adventurer, Job. Occupation: Carter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 8 (-1) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 sp. 3 Alchemist’s fire.
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