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NPC Generator

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Advanced [show]


Biri Jerynomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears just a black suit. Her bronze crest is drawn into a tight pony tail with a skull scrunchie. She has several tiny opal earrings on each ear.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is able to make almost anything out of random pieces of junk.

History: Biri was born in the west. At a young age she loved to build and create. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She struck the Healer job and began her own company from there.

Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg

Ideals: Gifted, Persistence. Bonds: Rich, Job. Occupation: Healer

Voice: Jamaican accent

Attributes [hide]

Biri Jerynomonis, Female Dragonborn Barbarian 1
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 5 (-3)12 (+1) 10 (+0)15 (+2)
Skills Deception +4, Insight +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 110 gp.


Social Check DCs


Trym Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: She wears dull white sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed crossbow, just in case. Her golden hair is braided into rings. Her eyes are green.

Personality: Trym wants to be seen as a stoic, levelheaded, noble Cleric, so she tries to act the part. She does a good job, for the most part... She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born several months after her father was called into army service. She found a children's book about a Halfling Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better world.

Motivation: Money/treasure; and she's looking for her big break

Ideals: Disciplined. Flaws: Forgetful. Bonds: Military, Adventurer, Rich. Occupation: Bather

Voice: Australian accent

Attributes [hide]

Trym Strongbones, Female Halfling Cleric 2
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 8 (-1)10 (+0) 5 (-3)9 (-1)
Skills Insight -1, Sleight of Hand +3
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1100 sp. 1 Simple lock.


Social Check DCs


Sannl Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has slicked back auburn hair. Her eyes, though not visible through her cowl, are green.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born several months after her mother was called into army service. She was an athlete and attended two major summer competitions. She never won. She now spends her time doing works of charity.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Joker, Philantrophist. Bonds: Military. Occupation: Body Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Sannl Fallack, Female Dwarf Warlock 1
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)10 (+0) 5 (-3)11 (+0)
Skills Acrobatics +1, Animal Handling -1
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 100 sp.


Social Check DCs


Lone Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She dresses in collared shirts and wears a proper scarf over her head. Her long red fur is drawn into a two foot long braid. Her copper eyes are slightly larger than normal.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Shipwright arts, while her mother instructed her in etiquette, music and courtly manner. Cursed with vampirism at a very young age, Lone has worked very hard to control her curse. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She has money and likes to spend it; and nothing but the best is good enough for her

Ideals: Impeccable. Flaws: Depressed, Disease. Bonds: In love, Rich. Occupation: Shipwright

Voice: Squeaky

Attributes [hide]

Lone Grass, Female Tabaxi Wizard 1
Medium (6'4") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 13 (+1)11 (+0) 6 (-2)14 (+2)
Skills Insight +0, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 pp.


Social Check DCs

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