Azzakh Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He is portly but not overly obese. He wears a deerstalker hat to hide his balding. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He works hard and plays hard.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world; and to get a good night's sleep
Ideals: Impeccable. Flaws: Ugly, Hedonist, Disease, Insomniac. Occupation: Roofer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 27 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 100 gp.
Arannis Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He likes to wear ponchos typically of a light tan in addition to tight pants. His golden hair is smooth and relatively long. He is very pretty but has cold, dead eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses divination through singing.
History: He was born to loving parents in a slum to the east. He worked as a nervous Weaver and found it very stressful. He has set out to sabotage the competition.
Motivation: To protect his home; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Poor, Job, Guardian. Occupation: Weaver
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 1)
Armor Class 7
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 5 (-3) | 5 (-3) | 12 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 700 sp.
Duvamil Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a tan costume with the symbols of magic on her torso. She keeps her blonde hair in a pixie cut. This violet eyed easterner is not easily forgotten.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Duvamil took refuge in the old dungeon and found the beat up whip and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She has money and likes to spend it; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Military, Immigrant, Nature, Rich. Occupation: Adventurer
Voice: Old thin voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Golden yellow topaz (200 gp). 1 Masterwork Common Melee.
Georgina Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She wears suspenders and red workpants. Her shirt is green, and she wears a heavy red leather apron most of the time, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'1" when asserting herself. Her black hair has been sun bleached extensively. Her eyes, though not visible through her cowl, are hazel.
Personality: Aggressive, abrasive, and angry, Georgina embodies much of what other species detest in the Halflings. She is a logical person and will generally grow upset if things defy logic and science.
History: Sold as a small child to a brothel owner, Georgina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She took every job she could get her hands on, but the opportunities for Halflings in the north were limited. She moves from town to town, unable to find a place to settle.
Motivation: Expand her business; and wants to open a new tavern
Ideals: Logical. Flaws: Antagonistic. Bonds: Mentor, Immigrant, Job. Occupation: Gardener
Voice: Dutch accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 17 (+3) | 9 (-1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee -2 / 1d4-4, Ranged +5 / 1d4+3, Grapple +3
Possessions: 6000 cp. Black pearl (200 gp).
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