Gilthur Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Healer does. He is bristling with hidden weapons, mostly sais and lances. He keeps his long brown hair kept up in a rat tail. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He uses divination through singing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has worked as a Healer like his mother before him.
Motivation: To be a Glassblower again.
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Healer
Voice: Irish accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Healer’s kit. 1 Silk rope.
Kilvar Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'1" and is well dressed, constantly wearing a grey suit, white shirt, and black tie. His left leg appears badly burned and disfigured. His golden hair, when down, is lengthy. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is very quiet and rarely speaks above a whisper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He served in the navy to pay for his family's outstanding loans. When Kilvar reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He got away from his former life and has fallen to alcoholism.
Motivation: He wants nothing more than to rejoin the army; and doesn't want to be a fisher and was forced into it by his family
Ideals: Joker. Flaws: Addict, Shy. Bonds: Military. Occupation: Fisher
Voice: Aggressive tone
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Giant, Auran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. White pearl (90 gp).
Vonbin Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'3" and is wearing a long, brown, dusty cloak. He has a small bristly mustache and wavy black hair. He tend to wears goggles to shield his eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He believes the world needs to unite to get rid of gnolls once and for all.
History: Vonbin was born in the west. At a young age he loved to build and create. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Marry his sister to traveling adventurers; and many gnolls want him driven away
Ideals: Opinionated, Persistence. Bonds: Enemies, Rich, Family. Occupation: Mason
Voice: Booming voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
Shava Hill, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized yellow coat. She is physically well-built. Her auburn hair is still thick. Her eyes are violet and catlike.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Born to a Brewer, her father struggled to pay the bills. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She used her abilities to travel the world and help people.
Motivation: She has a crush on the local Brewer.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Detective
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp. Eye agate (4 gp).
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