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NPC Generator

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Advanced [show]


Quarion Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many tan ritualistic tattoos. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. His red hair and beard is wavy and long. His eyes are likewise hazel.

Personality: While he acts the brute, he is far gentler than he would appear. He plays an instrument quite well.

History: Born in the west to a Herbalist, Quarion learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered music. He now mingles about in high society.

Motivation: Expand his business; and wants his loneliness to end

Ideals: Fighting, Artistic. Bonds: Job, Rich, Has a crush. Occupation: Herbalist

Voice: Switch between two voices

Attributes [hide]

Quarion Xiloscient, Male Half-Elf Expert 2
Medium (5'9") Half-Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 8 (-1)10 (+0) 12 (+1)10 (+0)
Skills Animal Handling +3, Nature +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2

Possessions: 350 gp.


Social Check DCs


Alberich Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown small hat and brown clothes. He wears a colorful flower in his red hair. He has a dull look in his gray eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He has a minor phobia of water and hates getting wet.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: He's attracted to the PC; and he feels threatened by others

Ideals: Disciplined. Flaws: Fearful, Disease. Bonds: Attractive, Job, Has a crush. Occupation: Jeweler

Voice: Soft and mumbly

Attributes [hide]

Alberich Battlehammer, Male Dwarf Wizard 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)18 (+4) 7 (-2)7 (-2)
Skills Animal Handling +0, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Dwarven, Elven, Celestial, Undercommon, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 80 gp. Onyx (80 gp).


Social Check DCs


Hupe High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He wears a simple white robe with grey stripes complete with hood. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. His green eyes peer out from beneath his wide-brimmed white hat.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: The child of a Marshal, who enjoyed hunting, Hupe was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hupe grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hupe. After a long history of fighting, Hupe and his spouse have recently divorced.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic. Bonds: Guardian, Criminal record, Nature. Occupation: Locksmith

Voice: Rolls R's

Attributes [hide]

Hupe High-hill, Male Halfling Paladin 2
Small (3'0") Halfling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)13 (+1) 14 (+2)11 (+0)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 60 gp.


Social Check DCs


Dworic Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: 4'5" and muscular, this southern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is cut jaggedly and amateurishly. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Dworic lived on a farm with his father, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has dedicated himself to building a better kind of golem.

Motivation: He feels threatened by others; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Optimist. Flaws: Fearful. Bonds: Attractive, Family, Adventurer. Occupation: Guard

Voice: pre-pubescent

Attributes [hide]

Dworic Eversharp, Male Dwarf Bard 1
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 17 (+3)8 (-1) 14 (+2)9 (-1)
Skills History +1, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp.


Social Check DCs

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