Roge Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a white and red robe with the hood down. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He dislikes all the random violence that takes place in the west. He has all his life been fascinated with singing.
History: He got into the Knight business at a young age. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He tends to his Knight job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Pacifist, Artistic. Flaws: Insane. Bonds: Job, Criminal record. Occupation: Knight
Voice: Speaks in third person
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 gp. Red garnet (70 gp).
Gilbert Southey, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he typically wears grey cloth garments or leather armor. His auburn hair has been sun bleached extensively. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to a criminal king-pin and mafia family He took every job he could get his hands on, but the opportunities for Humans in the south were limited. After a long history of fighting, Gilbert and his spouse have recently divorced.
Motivation: He is a bit of a kleptomaniac; and he's repulsed by the pc
Flaws: Addict, Cynical, Antagonistic. Bonds: Criminal record, Immigrant. Occupation: Seamstress
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 8 (-1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: Just what you see.
Ortegar Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'2" and dresses like a well dressed Carter does. His right leg appears badly burned and disfigured. His long auburn hair is drawn into a two foot long braid. His eyes are hazel and catlike.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not trust anyone and sleeps with one eye open.
History: Born in the south to a Carter, Ortegar learned a great deal about his mother's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Carter for hire.
Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army
Flaws: Antagonistic, Insomniac. Bonds: Job, Military. Occupation: Carter
Voice: Timid voice
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 11 (+0) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Dwarven, Ignan
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: Azurite (9 gp). Azurite (9 gp). Citrine (20 gp).
Vonana Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who is wearing colorful clothing, dressed as a Doctor, she is not a threatening figure. She sports a flattop hair cut. She has blue eyes.
Personality: Vonana hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. Animals are drawn to her, and she is able to talk to them.
History: From birth she was tutored by a cruel and relentless mentor. She moved out west to avoid the crime she committed. She used her abilities to trick people and travel the world for free.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she is a bit of a kleptomaniac
Ideals: Artistic, Gifted. Flaws: Greedy. Bonds: Mentor, Criminal record. Occupation: Doctor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 700 sp. Rose (30 gp). 1 Masterwork Common Melee.
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