Wrenn Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He wears suspenders and blue workpants. His shirt is green, and he wears a heavy blue leather apron most of the time, and he perpetually has his pickaxe ready. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His blue unseeing eyes seem to look past you.
Personality: He is calm most of the time but flees social interaction. Animals are drawn to him, and he is able to talk to them.
History: He was born into a rich family. After coming to the age of reason, Wrenn took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.
Motivation: Money/treasure; and he is greedy
Ideals: Fighting, Gifted. Flaws: Disease, Shy. Bonds: Rich. Occupation: Painter
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 10 (+0) | 14 (+2) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Goblin
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 sp. Black velvet mask with numerous citrines (140 gp). 1 Everburning torch.
Fax Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'7" when asserting himself. His blue crest is thinning but still full. He has gold eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Animals are drawn to him, and he is able to talk to them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was a mechanic, and taught him how to fix just about anything. He was granted divine powers by his dying sister.
Motivation: He has decided he is irredeemable.
Ideals: Gifted, Persistence. Flaws: Secretive. Bonds: Poor, Criminal record. Occupation: Crown-heir
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: Just what you see.
Zunn Ainsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a yellow coat with green slacks, and he perpetually has his longbow ready. His auburn hair is smooth and relatively long. His blue unseeing eyes seem to look past you.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Bounty Hunter father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Disease, Antagonistic, Insomniac. Bonds: Military. Occupation: Sculptor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 3 (-4) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +5
Possessions: 150 gp.
Silent On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 6'4" and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her left leg appears badly burned and disfigured. Her black fur is still thick. She has a tattooed face.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is obsessed with finding treasure.
History: She was born in the north. From there she went from mercenary job to mercenary job. She left for the north, certain she would find work there.
Motivation: Meet up once more with her childhood friend; and to reunite with her old friends
Ideals: Justice. Bonds: Rich, Adventurer, Immigrant. Occupation: Barrister
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 300 sp. Amethyst (60 gp).
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