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NPC Generator

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Advanced [show]


Jacoba Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 4'8", this woman wears yellow painted combat armor at almost all times. Her white hair is lengthy. Her eyes are brown and beady.

Personality: Jacoba hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Priest work with an outfit from a few towns over. Priest work suited her well, and with each successful project, she earned more gold and more respect from her peers. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She is unsatisfied with her job; and she wants to meet her childhood hero

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Priest

Voice: Gruff and masculine

Attributes [hide]

Jacoba Iranapha, Female Half-Elf Sorcerer 1
Medium (4'8") Half-Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)7 (-2) 10 (+0)15 (+2)
Skills Animal Handling +2, Stealth +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Dench Birkenhead, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of axes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his silver hair to look like a famous performer. He has gleaming, smiling amber eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his mother and his sister before him, after school he went straight into learning to become a Ploughman. He became a Ploughman soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his sister

Ideals: Fighting. Bonds: Immigrant, Job, Family. Occupation: Ploughman

Voice: Low and grunting

Attributes [hide]

Dench Birkenhead, Male Half-Orc Fighter 1
Medium (6'7") Half-Orc, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)10 (+0) 8 (-1)6 (-2)
Skills Arcana +2, Intimidation +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 60 gp.


Social Check DCs


Orryn Dunben, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he very much looks the part of a Mason. With a patchy auburn beard and wild auburn hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He got into the Mason business at a young age. Orryn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Shy. Bonds: Job, Attractive, Religious, Adventurer. Occupation: Mason

Voice: Low and grunting

Attributes [hide]

Orryn Dunben, Male Gnome Adept 1
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 16 (+3)13 (+1) 10 (+0)5 (-3)
Skills Perception +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Jezebeth Hope, Female Tiefling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears silk and lounges about seductively. She wears a colorful flower in her purple hair. She wears a mask on her face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She believes the world needs to unite to get rid of giants once and for all.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She got away from her former life and has fallen to alcoholism.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and seeks redemption

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Enemies, Criminal record. Occupation: Hunter

Voice: High pitched, excited

Attributes [hide]

Jezebeth Hope, Female Tiefling Aristocrat 1
Medium (4'11") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)11 (+0) 14 (+2)11 (+0)
Skills Athletics +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 90 gp. Jet (80 gp).


Social Check DCs

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