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NPC Generator

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Advanced [show]


Azzakh Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Engraver. He wears a colorful flower in his red crest. His gold eyes dart from person to person to random spaces in the air.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Azzakh was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Azzakh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Justice, Optimist. Bonds: Attractive, Poor, Adventurer, Job. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Azzakh Yarjerit, Male Dragonborn Rogue 1
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)7 (-2) 7 (-2)7 (-2)
Skills Acrobatics +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 400 sp.


Social Check DCs


Aura Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears baggy brown pantaloons and a violet scarf. He keeps his cinnamon fur in a flapper bob. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He feeds upon the attention of others.

History: He was born in a small desert village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and sabotage a competitor

Flaws: Shy. Bonds: Immigrant, Attractive, Nature, Job. Occupation: Locksmith

Voice: Thin and wheezing

Attributes [hide]

Aura Of Stars, Male Tabaxi Ranger 1
Medium (6'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)6 (-2) 9 (-1)11 (+0)
Skills History +0, Persuasion +2
Senses Passive Perception 9
Languages
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp.


Social Check DCs


Riswynn Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: 4'2" and lanky with angular features, she is an attractive figure. She wears baggy brown pantaloons and a grey scarf. Her golden hair is cut jaggedly and amateurishly. Her gray eyes dart from person to person.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is skeptical of what others tell her and is slow to trust.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her homeland was ravaged by war and she spent much of her life rebuilding it. She now spends her time doing works of charity.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Philantrophist. Flaws: Shy, PTSD. Bonds: Attractive, Religious. Occupation: Mayor

Voice: Scottish accent

Attributes [hide]

Riswynn Graybeard, Female Dwarf Sorcerer 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)9 (-1) 14 (+2)11 (+0)
Skills Nature +1, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp. 1 Climber’s kit.


Social Check DCs


Rurik Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears grey leather gloves, a grey jacket, and tight pants. His moppish auburn hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Rurik was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rurik took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Rurik was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Someone believes him a fraud; and many dire rats want him driven away

Flaws: Ugly, Mundane. Bonds: Enemies, Poor, Nature. Occupation: Baker

Voice: Scandinavian accent

Attributes [hide]

Rurik Durthane, Male Dwarf Wizard 1
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)10 (+0) 8 (-1)5 (-3)
Skills Insight +1, Investigation +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp.


Social Check DCs

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