Jarsali Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: 4'10" and muscular, this northern woman is well dressed, constantly wearing a tan suit, violet shirt, and pastel tie. Her long black hair reaches down to her waist. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. A true patriot, Jarsali would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Her spouse's relatives view her with great suspicion.
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Military, Family. Occupation: Mason
Voice: Thin and wheezing
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 8 (-1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Terran, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
Megren Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She is portly but not overly obese. Her gold crest is singed and shortened. Her eyes are red and she is always smoking a pipe.
Personality: She is a Barber first and foremost. She believes firmly that knowledge should be universal. She is a very good compulsive liar and kleptomaniac.
History: Born in the north to a Barber, Megren learned a great deal about her mother's area of expertise. Her mother was very strict, and drilled into her lessons on being the perfect lady. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Seeks redemption; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Job, Criminal record. Occupation: Barber
Voice: French accent
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 9 (-1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 6000 cp.
Uthemar Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is an epitome of beauty. He keeps his red hair in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Wizard school at a young age so that he could practice his druidic talents. Days after completing his studies, news broke out that his hometown was attacked by brigands. Uthemar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: Retire the richest man in the south; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Mayor
Voice: pre-pubescent
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1000 cp.
Mormog Woods, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat, and carries shortspears. His black hair is still thick. His skin is flawless and his green eyes scan people very quickly.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with a lost civilization.
History: Mormog was born with his mother's beautiful face. He found a children's book about a Half-Orc Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has achieved small success as a Spice Merchant.
Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Bonds: Attractive, Job, Adventurer. Occupation: Spice Merchant
Voice: Sounds elderly
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 6 (-2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 30 pp. Silver-plated steel longsword with jet jewel in hilt (100 gp).
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