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NPC Generator

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Advanced [show]


Everard Nailo, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a worn and beaten armor. He wears his white hair up in a very large beehive style do. His face is covered beneath a completely black helmet.

Personality: A skeptical and narcissistic man, Everard's first love is himself. His second love is also himself. He has a small toy that he constantly fidgets with.

History: Born to a poor family in the city he treasured whatever gifts he got. He helped his father out around the business and became quite the natural. He struck the Shoemaker job and began his own company from there.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac

Ideals: Impeccable. Flaws: Addict. Bonds: Poor, Job, Criminal record. Occupation: Shoemaker

Voice: Dark and ominous

Attributes [hide]

Everard Nailo, Male Half-Elf Paladin 1
Medium (5'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)15 (+2) 11 (+0)10 (+0)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Aquan, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 30 gp.


Social Check DCs


Cask Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'2", this woman wears dark leathers with embroidery. She has moderate length beige fur. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Cask studied abroad. From there she went from mercenary job to mercenary job. She used her abilities to trick people and travel the world for free.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she wants to meet her childhood hero

Ideals: Gifted, Fighting. Bonds: Attractive, Criminal record, Adventurer. Occupation: Mercenary

Voice: pre-pubescent

Attributes [hide]

Cask Shoe, Female Tabaxi Paladin 2
Medium (6'2") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 8 (-1)17 (+3) 11 (+0)11 (+0)
Skills Medicine +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Draconic, Dwarven, Giant
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 290 gp.


Social Check DCs


Gerard Marleigh, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a small bristly mustache and wavy blonde hair. He is baby faced.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of a Miller, who enjoyed hunting, Gerard was taken on many hunting expeditions. While studying, he fell in love. They married and had a daughter. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has passion for adventuring and risk.

Flaws: Shy. Bonds: Adventurer, Religious, Nature, In love. Occupation: Tanner

Voice: Draws out vowels

Attributes [hide]

Gerard Marleigh, Male Human Wizard 2
Medium (5'7") Human, Neutral Good (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)7 (-2) 14 (+2)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Iolite (70 gp). Chalcedony (70 gp). Banded agate (6 gp).


Social Check DCs


Kansif Spalding, Female Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is dressed in a clean white cloak covering her clean studded leather. Her head has been shaved. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is a font of random trivia from the lore and stories she has discovered

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with unlife at a very young age, Kansif has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Seeks redemption.

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Criminal record, Rich. Occupation: Carter

Voice: Eastern European accent

Attributes [hide]

Kansif Spalding, Female Half-Orc Druid 1
Medium (5'4") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)9 (-1) 13 (+1)13 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 70 gp. Blue quartz (9 gp).


Social Check DCs

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