Morana Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'11" and wears a tight fitting brown shirt and pants. Her chestnut hair has been sun bleached extensively. She wears round tiny glasses practically rammed into her face.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Before the accident, she was one of the most outspoken anti-Tiefling activists. She was mortally wounded, saved by a kind and fast-acting Tiefling doctor. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morana fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with her old friends; and obtaining odd cultural tiefling artifacts is her passion
Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Racist. Bonds: Adventurer. Occupation: Ruler
Voice: Hissing voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp.
Kabbarg Palomarez, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who dresses in collared shirts and wears a proper scarf over her head. Her red hair, when down, is lengthy. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She comes from a rich western family. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She's repulsed by the PC; and she uses money and sex appeal to get what she needs
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Sailor
Voice: Dark and ominous
Attributes [hide]
Medium (4'11") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp.
Silaqui Caerdonel, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady and is in decent physical shape. Her head has been shaved. She tend to wears goggles to shield her eyes.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: From birth she was tutored by a cruel and relentless mentor. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: She is wracked by social anxiety; and she feels threatened by others
Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Rich, Mentor. Occupation: Armorer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 3 (-4) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 11000 cp.
Lance Colton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears a grey collared shirt and blue pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He wears a top hat to hide his balding. He wears round tiny glasses practically rammed into his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the west to a Herbalist, Lance learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. He has worked as a Herbalist like his mother before him.
Motivation: He's repulsed by the PC; and to be a carter again
Ideals: Philantrophist, Persistence. Flaws: Antagonistic, Forgetful. Bonds: Job. Occupation: Herbalist
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 8 (-1) | 4 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 4000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
