Mormo Heal, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears light armors faded through time and improper care. He has wavy blue hair. His red eyes lackadaisically let the world flow into them.
Personality: Aggressive, abrasive, and angry, Mormo embodies much of what other species detest in the Tieflings. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Flaws: Antagonistic, Fearful, Disease. Bonds: Attractive. Occupation: Crown-heir
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 60 gp. Chrysoprase (50 gp).
River Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: This late middle aged woman wears a weathered and beat up set of banded mail beneath an oversized brown coat and is in decent physical shape. She wears her orange fur down. She is very pretty but has cold, dead eyes.
Personality: She will rave to anyone who will listen. She is afraid of women and trembles around them
History: Sold as a small child to a wizard, River was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. River grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did River. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is not mentally stable, and does not behave rationally.
Flaws: Insane, Shy. Bonds: Attractive, Mentor. Occupation: Map Maker
Voice: Posh accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 7 (-2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp. 1 Breastplate.
Oda Garrick, Female Gnome [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she very much looks the part of a Carter. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She plays an instrument quite well.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Like her mother and her brother before her, after school she went straight into learning to become a Carter. She has achieved small success as a Carter.
Motivation: Expand her business; and balancing her hectic life and new carter responsibilities is difficult
Ideals: Artistic, Logical. Flaws: Depressed. Bonds: Job. Occupation: Carter
Voice: Switch between two voices
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 9
Hit Points 3 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 5 (-3) | 9 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp. Lapis lazuli (6 gp).
Dondon Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears light armors faded through time and improper care. He wears his hair in dreadlocks. His amber eyes are passionate and lively.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Energy wise he seems alert and responsive.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Professionalism. Flaws: Shy. Bonds: Religious, Mentor. Occupation: Fletcher
Voice: Shortens vowels
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 8 (-1) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 290 gp.
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