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NPC Generator

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Advanced [show]


Manfred Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a violet shirt with thin grey vertical stripes and brown pants. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His job bores him to no end. He has decided to make it more interesting.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Slave Trader

Voice: Speaks with squeezed throat

Attributes [hide]

Manfred Ilphelkiir, Male Half-Elf Commoner 1
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)11 (+0) 6 (-2)10 (+0)
Skills Persuasion +2, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Sard (80 gp).


Social Check DCs


Prosperine Allure, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears baggy green pantaloons and a pastel scarf. Her dark red hair is unkempt and raggedy. Her face is scarred and worn.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born a particularly ugly child, much to the horror of her parents. Prosperine was born on a far southern plains where she grew up under the tutelage of her father, an expert Servant. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has comitted a past crime that haunts her to this day

Flaws: Ugly, Disease. Bonds: Poor, Criminal record, Immigrant. Occupation: Servant

Voice: Ums and uhs a lot

Attributes [hide]

Prosperine Allure, Female Tiefling Rogue 1
Medium (5'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 gp.


Social Check DCs


Trym TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Halfling, and stands approximately 3'1". She has a large white mantle and cape that has been intricately interwoven into her green robe, and her gloved hand is found clutching a sickle. She wears her silver hair down. She has gleaming, smiling blue eyes.

Personality: She speaks before she thinks and is too direct. She has a minor phobia of water and hates getting wet.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Trym took refuge in the ruined castle and found the beat up sickle and armor she uses now. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: She would like to get married and retire; and she has a crush on the local marshal

Flaws: Impulsive, Fearful. Bonds: Nature, Enemies, Has a crush. Occupation: Bookbinder

Voice: Sounds elderly

Attributes [hide]

Trym TellPenny, Female Halfling Aristocrat 2
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 7 (-2)9 (-1) 9 (-1)5 (-3)
Skills History +1, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 150 gp.


Social Check DCs


Anne Nobles, Female Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is generally shirtless and showing off her tattooed chest. She sports chestnut long hair. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Wants to open a new tavern; and nothing but the best is good enough for her

Ideals: Impeccable. Flaws: Antagonistic, Mundane. Bonds: Family, Job. Occupation: Seamstress

Voice: Soothing and warm

Attributes [hide]

Anne Nobles, Female Half-Elf Bard 1
Medium (4'8") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)8 (-1) 7 (-2)11 (+0)
Skills Performance +2, Survival +0
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp.


Social Check DCs

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