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NPC Generator

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Advanced [show]


Seven In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'5" and muscular, this southern man usually wears his brown robe and has his bastard sword always slung over his shoulder. He keeps his orange fur in a pixie cut. His amber eyes are passionate and lively.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with finding treasure.

History: When he was but 7 years old his parents immigrated from the south. In his 18th year, his parents were killed by a illithids raid, leaving Seven alone in the world. After a stint in an orphanage, he was adopted. He now travels the world, in search of power and loot.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Sensitive. Bonds: Adventurer, Immigrant, Enemies. Occupation: Adventurer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Seven In the Morning, Male Tabaxi Druid 1
Medium (5'5") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 11 (+0)12 (+1) 10 (+0)12 (+1)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 70 gp. 3 Alchemist’s fire.


Social Check DCs


Mastema Destiny, Female Tiefling [Permalink]

Personal [hide]

Description: She prefers to wear black pants and tee shirts. Her silver hair is slicked back into a classic pompadour. She is very pretty but has cold, dead eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She uses divination through singing.

History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Someone believes her a fraud.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Religious, Enemies. Occupation: Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Mastema Destiny, Female Tiefling Cleric 1
Medium (6'2") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)15 (+2) 8 (-1)16 (+3)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 9
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 sp. Amethyst (100 gp).


Social Check DCs


Euphemia Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a red vest and prefers brown and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. Her black hair, when down, is lengthy. Her eyes, though not visible through her cowl, are gray.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Euphemia took refuge in the large cave and found the beat up shortbow and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Philantrophist. Flaws: Ugly, Forgetful. Bonds: Religious, Nature. Occupation: Unemployed

Voice: High pitched, excited

Attributes [hide]

Euphemia Quickstep, Female Halfling Adept 1
Small (2'8") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)6 (-2) 12 (+1)12 (+1)
Skills Investigation +0, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 150 gp.


Social Check DCs


Jheri Nemmonis, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears suspenders and green workpants. Her shirt is grey, and she wears a heavy green leather apron most of the time. Her bronze crest is knotted and matted. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She can't help but pocket interesting objects she comes across

History: She was raised in a white middle class family as the only child. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She is a bit of a kleptomaniac.

Ideals: Entrepeneur. Flaws: Insane, Sensitive, Mundane. Bonds: Criminal record. Occupation: Unemployed

Voice: Scottish accent

Attributes [hide]

Jheri Nemmonis, Female Dragonborn Paladin 1
Medium (6'6") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 10 (+0)12 (+1) 12 (+1)8 (-1)
Skills Investigation +3, Performance +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. 1 Silk rope.


Social Check DCs

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