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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ermina Adley, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she prefers to wear flannel. She has a long white ponytail with little hanging trinkets. Her face is covered beneath a completely black helmet.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has all her life been fascinated with painting.

History: Gifted from a young age, Ermina studied abroad. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was granted arcane powers by her dying brother.

Motivation: She's repulsed by the PC; and regain custody of her son

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Blacksmith

Voice: Creaky witch voice

Attributes [hide]

Ermina Adley, Female Human Wizard 1
Medium (4'10") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 6 (-2)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +2, Intimidation +3
Senses Passive Perception 11
Languages Common, Undercommon, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 800 sp. 1 Crowbar.


Social Check DCs


Menny Daergel, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears bulky blue painted plate armor. Her hair is blonde and curly. She has violet eyes.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Menny enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born to a poor family in the city she treasured whatever gifts she got. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sailor. She moves from town to town, unable to find a place to settle.

Motivation: To be a Architect again.

Flaws: Shy, Hedonist. Bonds: Immigrant, Poor, Job. Occupation: Sailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Menny Daergel, Female Gnome Expert 1
Small (3'1") Gnome, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 8 (-1)6 (-2) 8 (-1)9 (-1)
Skills Perception +1, Performance +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2

Possessions: 140 gp. Solid gold idol (300 gp).


Social Check DCs


Ogg Langston, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear black clothing when he does not wear armor. His brown hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a massive crush on the younger sibling of the Performer who has hired him part-time. Energy wise he seems alert and responsive.

History: Ogg was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break; and balancing his hectic life and new performer responsibilities is difficult

Ideals: Professionalism. Flaws: Insomniac. Bonds: Has a crush, Job, Attractive, Adventurer. Occupation: Performer

Voice: Speaks through clenched teeth

Attributes [hide]

Ogg Langston, Male Half-Orc Rogue 1
Medium (5'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 5 (-3)7 (-2) 13 (+1)13 (+1)
Skills Investigation +0, Nature +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 90 gp.


Social Check DCs


Randal Gracey, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears very tight pants and wife beaters, though occasionally he sports a brown coat. His hair is greying and his face has many wrinkles. His blue eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Randal was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bookbinder. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur. Flaws: Disease. Bonds: Job, Adventurer, Religious. Occupation: Bookbinder

Voice: Squeaky

Attributes [hide]

Randal Gracey, Male Human Aristocrat 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)8 (-1) 8 (-1)10 (+0)
Skills Sleight of Hand +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 140 gp.


Social Check DCs

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