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NPC Generator

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Advanced [show]


Dalaba Garrick, Female Gnome [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a faded coat and loose pants complete with top hat. She has dyed her greying red hair a little too much giving a sharp red color. She has a dull look in her violet eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born in the west to a Locksmith, Dalaba learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Locksmith work with an outfit from a few towns over. Locksmith work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.

Motivation: Expand her business; and wants to raise her children well

Ideals: Philantrophist. Bonds: Poor, Family, Job, Immigrant. Occupation: Locksmith

Voice: High pitched and raspy

Attributes [hide]

Dalaba Garrick, Female Gnome Wizard 1
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)3 (-4) 14 (+2)11 (+0) 12 (+1)10 (+0)
Skills Persuasion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged -2 / 1d4-4, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 4000 cp.


Social Check DCs


Korfel Mystralath, Male Elf [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fighting clothing, which leaves very little to the imagination. His tied-back hair is auburn. He has a tattooed face.

Personality: Korfel wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is harsh and unforgiving.

History: Korfel was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: He's repulsed by the PC; and regain custody of his son

Ideals: Fighting, Disciplined. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Bowyer

Voice: Mumbles to self between sentences

Attributes [hide]

Korfel Mystralath, Male Elf Barbarian 1
Medium (5'0") Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 12 (+1)13 (+1) 9 (-1)5 (-3)
Skills Acrobatics +1, Animal Handling +1
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +1

Possessions: 2000 cp. Aquamarine (200 gp).


Social Check DCs


Cloak Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. Beneath her clothing is a huge mess of scar tissue. Her lavender fur is slicked back into a classic pompadour. She wears crescent spectacles with a black brim.

Personality: She is witty, but her monotone delivery comes off as unnerving Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born to a criminal king-pin and mafia family At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Marshal kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has comitted a past crime that haunts her to this day; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Joker, Fighting. Flaws: Antagonistic. Bonds: Slave, Criminal record. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Cloak Timber, Female Tabaxi Barbarian 2
Medium (6'5") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)11 (+0) 17 (+3)13 (+1)
Skills Medicine +5, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1500 sp.


Social Check DCs


Trym Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her hair is long and chestnut with streaks of golden, and is pulled back with small red clips. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Born to a poor family in the city she treasured whatever gifts she got. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Meet up once more with her childhood friend.

Ideals: Athletic, Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Poor. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

Trym Warmwater, Female Halfling Monk 1
Small (2'9") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)16 (+3) 10 (+0)15 (+2)
Skills Nature +5
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Elven, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp. 1 Banded mail.


Social Check DCs

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