Dain Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear flannel, and he perpetually has his glaive ready. He has chestnut hair. His eyes, though not visible through his cowl, are gray.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with his god.
History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is compelled to act according to his religious beliefs; and money/treasure
Ideals: Fighting, Passionate, Entrepeneur. Bonds: Religious, Rich. Occupation: Actor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 8
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 11 (+0) | 12 (+1) | 5 (-3) | 5 (-3) |
Senses Passive Perception 7
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple -1
Possessions: Just what you see.
Wella Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She prefers to wear white clothing when she does not wear armor, and she perpetually has her scimitar ready. She wears her blonde hair down. Her face is scarred and worn.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born in the east. She struck it rich when she found rare goods in large quantities. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Sabotage a competitor; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Job, Immigrant, Rich. Occupation: Map Maker
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Phelaia Death, Female Tiefling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a robe, a symbol of her god around her neck, and a nunchaku on her belt. Her long white hair is drawn into a two foot long braid. Her black eyes lackadaisically let the world flow into them.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is obsessed with a lost civilization.
History: Born in a small village she learned the ways of the warrior from her father. She found a children's book about a Tiefling Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better world.
Motivation: She has passion for adventuring and risk; and she is not mentally stable, and does not behave rationally
Ideals: Fighting, Athletic. Flaws: Antagonistic, Insane. Bonds: Adventurer. Occupation: Brewer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'11") Tiefling, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 31 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 16 (+3) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). Silver chalice with lapis lazuli gems (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp).
Elaim Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He tends to wear a large grey jacket, marred by beers. He has wavy chestnut hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a Barkeep first and foremost. He believes firmly that knowledge should be universal. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Barkeep for the past few years.
Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, Criminal record. Occupation: Barkeep
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
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