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NPC Generator

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Advanced [show]


Flame In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is well dressed, but even with her fine clothing she looks run-down. Her lavender fur is thinning but still full. Her eyes are amber and she is always smoking a pipe.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She also is a firm believer in the womanly ideal.

History: Born to a Brewer, her mother struggled to pay the bills. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has set out to sabotage the competition.

Motivation: Sabotage a competitor; and to prove her worth to the world

Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Poor, Job. Occupation: Bounty Hunter

Voice: High pitched, excited

Attributes [hide]

Flame In the Wind, Female Tabaxi Expert 1
Medium (5'9") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 10 (+0)8 (-1)
Skills Deception +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Five Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a slight overbite and is overall scrawny. His black fur is unkempt and raggedy. His eyes, though not visible through his cowl, are green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Five and his spouse have recently divorced.

Motivation: Many brigands want him driven away; and he's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Stylist

Voice: Jamaican accent

Attributes [hide]

Five Candle, Male Tabaxi Warrior 2
Medium (6'10") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 26 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 16 (+3)9 (-1) 8 (-1)13 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 9
Languages
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 120 gp. 1 Half-Plate.


Social Check DCs


Pâsh Willoughby, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants, and carries daggers. He wears his brown hair up in a very large beehive style do. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Pâsh took refuge in the old dungeon and found the beat up dagger and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud; and many dire rats want him driven away

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Enemies, Nature. Occupation: Cartwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Pâsh Willoughby, Male Half-Orc Paladin 3
Medium (5'8") Half-Orc, Lawful Evil (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 6 (-2)6 (-2) 12 (+1)8 (-1)
Skills Investigation +0, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 14000 cp. 1 Superior lock. 1 Silver holy symbol. 1 Climber’s kit.


Social Check DCs


Elegant Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his mace with his veritable burlap sack of a shirt. He is physically well-built. His white fur is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants a kiss; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Nature, Has a crush. Occupation: Cartwright

Voice: Soft and melodious

Attributes [hide]

Elegant Shoe, Male Tabaxi Paladin 1
Medium (5'3") Tabaxi, Neutral Good (CR 1)
Armor Class 7
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 12 (+1)11 (+0) 9 (-1)6 (-2)
Skills Athletics +2, Intimidation +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp.


Social Check DCs

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