Bharash Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a green poncho over his likewise colored trousers and shirt, and he perpetually has his axe ready. His crest is white and curly. This red eyed northerner is not easily forgotten.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a minor phobia of water and hates getting wet.
History: He was born to a criminal king-pin and mafia family Bharash liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Criminal record, Nature. Occupation: Shipwright
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 1)
Armor Class 7
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Amethyst (50 gp).
Ar-Gul Wordsworth, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who wears rags and sports a simple walking cane, he is not a threatening figure. His red hair is thinning but still full. His gray eyes lackadaisically let the world flow into them.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Ar-Gul hails from a village terrorized by orcs. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He left for the north, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and a deep hatred of orcs
Ideals: Joker. Flaws: Racist. Bonds: Poor, Enemies, Immigrant, Religious. Occupation: Animal Trainer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 7 (-2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: Coral (120 gp). Malachite (4 gp).
Dondon Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a red top hat and red clothes. With bright chestnut hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born a particularly ugly child, much to the horror of his parents. When Dondon reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.
Motivation: A need for knowledge about a nearby landmark; and he wants to get laid
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Has a crush, Military, Adventurer. Occupation: Sculptor
Voice: French accent
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 6 (-2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 1000 cp. Jet (70 gp).
Felosial Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a blue feathered hat and blue clothes. Her blonde hair is lengthy. She wears an eyepatch.
Personality: She is business-like. She takes instructions and follows them to the letter. She has a small toy that she constantly fidgets with.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Felosial took refuge in the large cave and found the beat up shield and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business.
Ideals: Athletic, Professionalism. Flaws: Ugly, Addict. Bonds: Immigrant, Nature. Occupation: Apothecary
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 8 (-1) | 8 (-1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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