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NPC Generator

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Advanced [show]


Great Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His gray fur is greasy and uncared for. His eyes, though not visible through his cowl, are hazel.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in a small village he learned the ways of the warrior from his father. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Athletic, Optimist. Flaws: Ugly. Bonds: Rich. Occupation: Bellfounder

Voice: Strong lisp

Attributes [hide]

Great Of Winter, Male Tabaxi Aristocrat 2
Medium (6'5") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 15 (+2)14 (+2) 11 (+0)7 (-2)
Skills Intimidation +0, Medicine +2
Senses Passive Perception 10
Languages Common, Auran, Celestial
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Orsik Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a brown tunic with white highlights, and long tan pants that bunch up around his shoes. His moppish black hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.

Personality: He is fixated on the number 16. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Attractive, Adventurer, Religious. Occupation: Tailor

Voice: growls and snarls, animalistic

Attributes [hide]

Orsik Durthane, Male Dwarf Bard 1
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Ignan, Draconic, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 600 sp.


Social Check DCs


Ernest Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His auburn hair is cut short. His face is scarred and worn.

Personality: Overbrimming with self-confidence, Ernest isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: A powerful necromancer made him what he is. His father was very strict, and drilled into him lessons on being the perfect gentleman. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Money/treasure; and he is greedy

Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Rich, Mentor. Occupation: Shepherd

Voice: Slurs words

Attributes [hide]

Ernest Ainsworth, Male Human Commoner 2
Medium (5'5") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)10 (+0) 17 (+3)9 (-1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 80 pp. Deep green spinel (160 gp).


Social Check DCs


Kelter Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a red costume with the symbols of the four houses of cards on his torso. He is muscular with a powerful set of arms. He keeps his long golden hair kept up in a rat tail. His brown eyes are passionate and lively.

Personality: He has always had a great fascination with Tiefling culture. He is lazy, self-centered, vain, and jealous.

History: He was born in a small desert village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Sage soon after.

Motivation: He has a rivalry with the Church that dominates his actions; and he is unsatisfied with his job

Flaws: Racist, Selfish. Bonds: Nature, Job, Religious. Occupation: Sage

Voice: Mumbles to self between sentences

Attributes [hide]

Kelter Stoutbridge, Male Halfling Paladin 2
Small (2'11") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 8 (-1)7 (-2) 11 (+0)8 (-1)
Skills Religion +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 sp.


Social Check DCs

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