Immeral Markum, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a lot of dark rich colors, with gold accents. His brown hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his blue eyes scan people very quickly.
Personality: He acts crazy and hedonistic. As long as the job gets done he does not care how it got done.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Immeral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he uses money and sex appeal to get what he needs
Ideals: Professionalism, Fighting. Flaws: Hedonist. Bonds: Attractive, Poor. Occupation: Detective
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 1)
Armor Class 7
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 13 (+1) | 8 (-1) | 4 (-3) | 18 (+4) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
Possessions: 110 gp. Golden pearl (150 gp). 1 Superior lock.
Yvonne Kitchur, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears brown leather gloves, a brown jacket, and tight pants. Her hair is red and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She moved out north to avoid the crime she committed. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: A rival would like her out of the picture.
Flaws: Insane. Bonds: Attractive, Adventurer, Military, Criminal record. Occupation: Glassblower
Voice: Australian accent
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 2)
Armor Class 9
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 4000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Faran Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'4" and is wearing a tight white one piece outfit complete with pants, hood, and a cape. His left hand appears badly burned and disfigured. His hair is greying and his face has many wrinkles. He has gray eyes.
Personality: He is calm most of the time but flees social interaction. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Faran is combative with any and all who dare try his patience in the slightest.
History: Gifted from a young age, Faran studied abroad. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Justice, Gifted. Flaws: Shy, Fearful. Occupation: Painter
Voice: American accent
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 9 (-1) | 10 (+0) | 4 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
Possessions: 90 gp.
Gale Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is typically in her Doctor uniform. She has dyed her greying brown fur a little too much giving a sharp brown color. She wears large thick round spectacles.
Personality: She is very quiet and rarely speaks above a whisper. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She is the product a well kept family trust fund and as such has never really known need. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gale fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is greedy; and she feels threatened by others
Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Job, Rich. Occupation: Doctor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 2 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 4 (-3) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20 pp. Silver pearl (130 gp). Amethyst (130 gp). Azurite (15 gp). 3 Thunderstones. 8 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!
