Bryseis Glory, Female Tiefling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She has the majority of her body covered in plate. Her dark red hair is still thick. Her otherwise smooth face is marked with small tiny scars.
Personality: She is calm most of the time but flees social interaction. She would rather hide behind her crafts than deal with other people.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her family was turned out during the war. She and her family wandered east to less war torn lands. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is content.
Ideals: Artistic. Flaws: Shy, Mundane, PTSD. Occupation: Carter
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 3000 cp.
Vicky Beverly, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has moderate length blonde hair. Her blue eyes peer out from beneath her feathered grey hat.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Through the years after Vicky was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Vicky's mother didn't care for her much, and the feeling was mutual. After months of barely getting by, Vicky managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: To reunite with her absent mother; and she has decided she is irredeemable
Flaws: Selfish, Antagonistic. Bonds: Rich, Military, Criminal record, Family. Occupation: Spice Merchant
Voice: Stutters
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 11 (+0) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Gnome
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
Possessions: 290 gp.
Roland Springfield, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes, and carries falchions. He wears his hair in dreadlocks. His gray eyes are slightly larger than normal.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a minor phobia of water and hates getting wet.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things
Ideals: Fighting. Flaws: Ugly, Sensitive, Fearful, Mundane. Occupation: Sculptor
Voice: Jamaican accent
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 13 (+1) | 8 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +2
Possessions: 60 gp. Large well-done wool tapestry (300 gp).
Caelynn Ariessus, Female Elf [Permalink]
Personal [hide]
Description: She is wearing a long, tan cloak. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her auburn hair is thinning but still full. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. The war was a terrible time for her, and Caelynn does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Since then, she has sought to make the best of life.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Optimist. Flaws: Insomniac, Depressed. Bonds: Attractive, Military. Occupation: Carpenter
Voice: American accent
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 2 (-4) | 7 (-2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. Jet (70 gp).
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