Reddlepop Reese, Female Gnome [Permalink]
Personal [hide]
Description: She is scrawny and has patchy chestnut stubble. She wears rags and sports a simple walking cane. She has a hunchback. Her chestnut hair is wavy and long. This green eyed westerner is not easily forgotten.
Personality: Reddlepop wants to be seen as a stoic, levelheaded, noble Warlock, so she tries to act the part. She does a good job, for the most part... She is obsessed with her god.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.
Motivation: Her religion dominates her actions; and she has comitted a past crime that haunts her to this day
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Religious, Criminal record. Occupation: Scribe
Voice: Dark and ominous
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Solid gold idol (700 gp). Large well-done wool tapestry (600 gp).
Pûgrish Wellington, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His white hair is cut short. His thin eyebrows rest above his beady blue eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Pûgrish took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear; and to share knowledge with the world
Ideals: Disciplined, Gifted, Logical. Flaws: Ugly, Fearful. Occupation: Actor
Voice: Excited and jittery
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 3 (-4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: Just what you see.
Thamuz Laughter, Male Tiefling [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is portly but not overly obese. He keeps his long purple hair kept up in a rat tail. His eyes are likewise silver.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thamuz is combative with any and all who dare try his patience in the slightest.
History: Born to a poor family in the city he treasured whatever gifts he got. Thamuz abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is unsatisfied with his job; and obtaining odd cultural human artifacts is his passion
Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Performer
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 2000 cp. Moss agate (8 gp). 4 Smokesticks.
Oriff Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she sports brown clothing, slightly heavier than average wear. She sports a flattop hair cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: A powerful wizard made her what she is. Her childhood dream was to be a Barber, but she was a colossal failure. She now owns her own business.
Motivation: Wants to open a new tavern; and balancing her hectic life and new fisher responsibilities is difficult
Ideals: Joker. Flaws: Ugly. Bonds: Job, Mentor, Rich. Occupation: Fisher
Voice: Mousy voice
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Terran, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. Deep green spinel (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
