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NPC Generator

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Lvl.
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Advanced [show]


Nora Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: This woman stands a little under 2'8" and is a bit bulky. She is very muscular particularly in the legs. She wears bulky white painted plate armor. Her tied-back hair is blonde. She has green eyes.

Personality: Aggressive, abrasive, and angry, Nora embodies much of what other species detest in the Halflings. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She got into the Courier business at a young age. Her mother was a soldier and died while she was still young. Nora was left her mother's suit of armor and trained in its use and care. She then took over the family business and is one of the better Courier for hire.

Motivation: She is unsatisfied with her job; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Gifted. Flaws: Antagonistic, Greedy. Bonds: Job, Military. Occupation: Courier

Voice: Rolls R's

Attributes [hide]

Nora Fastfoot, Female Halfling Warlock 1
Small (2'8") Halfling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 8 (-1)15 (+2) 10 (+0)18 (+4)
Skills Athletics +1, Stealth +1
Senses Passive Perception 10
Languages Common, Halfling, Giant, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 80 gp.


Social Check DCs


Millicent Badger, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears silk and lounges about seductively. Her hair is greying and her face has many wrinkles. She wears a mask on her face.

Personality: She acts crazy and hedonistic. Further she is a bit of a stoner and is frequently out of it.

History: She was raised in a plains tribe. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To end her boredom.

Ideals: Athletic. Flaws: Hedonist, Addict. Bonds: Attractive, Nature. Occupation: Roofer

Voice: Cold and demanding tone

Attributes [hide]

Millicent Badger, Female Human Fighter 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)12 (+1) 9 (-1)12 (+1)
Skills Acrobatics +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 1 Banded mail.


Social Check DCs


Dimble Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he is generally well dressed albeit a few years behind the times. He wears a feathered hat to cover his moderate length golden hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Immigrant. Occupation: Bounty Hunter

Voice: Mumbles to self between sentences

Attributes [hide]

Dimble Wildwander, Male Gnome Cleric 1
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 19 (+4)14 (+2) 7 (-2)11 (+0)
Skills Investigation +4, Persuasion +2
Senses Passive Perception 8
Languages Common, Gnome, Giant, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 gp.


Social Check DCs


Patrin Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He carries with him a set of tridents on his belt, each one with a amber on the hilt. His rusty crest is kept up in a ponytail inside a top hat. He has gold eyes and a green hat with a tan feather.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of northern immigrants he idolized his mother. A few years later when the south was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker. Flaws: Ugly, Terse. Bonds: Immigrant. Occupation: Seamstress

Voice: Boston accent

Attributes [hide]

Patrin Yarjerit, Male Dragonborn Cleric 2
Medium (6'7") Dragonborn, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)6 (-2) 7 (-2)12 (+1)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 sp.


Social Check DCs

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