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NPC Generator

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Advanced [show]


Merihim Trust, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, black cloak. His purple hair is heavily combed to the right. His gold eyes are passionate and lively.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: A powerful necromancer made him what he is. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: He loathes his own lifestyle; and sabotage a competitor

Flaws: Depressed. Bonds: Job, Immigrant, Mentor, Rich. Occupation: Mason

Voice: Dutch accent

Attributes [hide]

Merihim Trust, Male Tiefling Wizard 1
Medium (6'6") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)18 (+4) 9 (-1)9 (-1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 9
Languages Common, Ignan, Undercommon, Dwarven, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 30 gp.


Social Check DCs


Phelaia Anarchy, Female Tiefling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is generally well dressed albeit a few years behind the times. Her black hair is kept up in a ponytail inside a deerstalker hat. Her white eyes are slightly larger than normal.

Personality: She is overprotective of those who hire her services. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Seamstress arts, while her mother instructed her in etiquette, music and courtly manner. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and to protect her home

Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Guardian, Rich. Occupation: Seamstress

Voice: Speaks like tongue is numb

Attributes [hide]

Phelaia Anarchy, Female Tiefling Commoner 1
Medium (6'4") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 9 (-1)10 (+0) 9 (-1)15 (+2)
Skills Arcana +2, Deception +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 110 gp. Pink pearl (110 gp). 1 Masterwork Common Melee.


Social Check DCs


Euphemia Swiftwhistle, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears very tight pants and wife beaters, though occasionally she sports a red coat. She has wavy brown hair. She has blue eyes.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Euphemia was raised in a hard working conservative environment. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Days after completing her studies, news broke out that her hometown was attacked by goblins. Euphemia was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.

Motivation: Balancing her hectic life and new Guard responsibilities is difficult; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Guard

Voice: Whispers

Attributes [hide]

Euphemia Swiftwhistle, Female Halfling Paladin 1
Small (2'9") Halfling, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 6 (-2)8 (-1) 12 (+1)10 (+0)
Skills Perception +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 3000 cp. 1 Everburning torch.


Social Check DCs


Antrara Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a mite stocky and wears dark leathers with embroidery. She has dyed her greying brass crest a little too much giving a sharp brass color. Her gold eyes are slightly larger than normal.

Personality: While she acts the brute, she is far gentler than she would appear. A true patriot, Antrara would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She served in the navy to pay for her family's outstanding loans. Through the years after Antrara was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Antrara's father didn't care for her much, and the feeling was mutual. She has achieved small success as a Beggar.

Motivation: Further expansion of business; and nothing but the best is good enough for her

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Beggar

Voice: Sighs a lot, exhausted

Attributes [hide]

Antrara Beryntolthropal, Female Dragonborn Commoner 2
Medium (6'1") Dragonborn, Lawful Evil (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)9 (-1) 16 (+3)9 (-1)
Skills Sleight of Hand +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 350 gp. Red spinel (150 gp).


Social Check DCs

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