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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Cloud Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a pastel armored body suit, with a simple yellow line shooting up and back down. Her gray fur is matted, messy, and big. Her eyes are yellow.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is lazy and tries to find solutions quickly.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Cloud grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cloud. She has recently gotten a pet goose that steals things from people.

Motivation: She has comitted a past crime that haunts her to this day.

Flaws: Ugly, Emotional, Lazy. Bonds: Criminal record. Occupation: Performer

Voice: Prounounces S like Z

Attributes [hide]

Cloud Grass, Female Tabaxi Expert 2
Medium (4'11") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)17 (+3) 11 (+0)15 (+2)
Skills Arcana +5, Performance +4
Senses Passive Perception 10
Languages Common, Abyssal, Infernal, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 8000 cp.


Social Check DCs


Wrenn Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He wears tan painted combat armor at almost all times, and carries sickles. He has a small bristly mustache and wavy black hair. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He would rather hide behind his crafts than deal with other people.

History: Born in a small village he learned the ways of the warrior from his father. He moved from fad to fad and when he turned 15 he discovered music. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: A deep hatred of giants; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Enemies. Occupation: Fisher

Voice: Thin and wheezing

Attributes [hide]

Wrenn Glittergem, Male Gnome Ranger 1
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 15 (+2)9 (-1) 15 (+2)12 (+1)
Skills Athletics +0, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 30 pp.


Social Check DCs


Guy Palomarez, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a moderate pudge and is not very fit. His golden hair is long and unkept. His face is scarred and worn.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud; and a deep hatred of orcs

Flaws: Ugly, Shy, Disease. Bonds: Enemies, Rich. Occupation: Laborer

Voice: Uses lots of figures of speech

Attributes [hide]

Guy Palomarez, Male Human Rogue 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)11 (+0) 12 (+1)16 (+3)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 400 sp.


Social Check DCs


Avelina Kenley, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is dressed in an above average manner. Her brown hair has been sun bleached extensively. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is an amazing painter.

History: Born to a Apothecary, her mother struggled to pay the bills. A few years later when the north was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants her found; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Joker, Gifted. Bonds: Attractive, Poor, Immigrant. Occupation: Glassblower

Voice: Complex vocabulary, royal

Attributes [hide]

Avelina Kenley, Female Human Expert 2
Medium (5'11") Human, Chaotic Neutral (CR 2)
Armor Class 7
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 11 (+0)9 (-1) 10 (+0)10 (+0)
Skills Acrobatics -1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged -1 / 1d6-3, Grapple +2

Possessions: 150 gp.


Social Check DCs

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