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NPC Generator

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Advanced [show]


Raam Larceny, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a green vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His blue hair is lengthy. His eyes are gold and catlike.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the north to a Courier, Raam learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He has achieved small success as a Courier.

Motivation: He desires power and/or immortality; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Military, Job. Occupation: Courier

Voice: Ums and uhs a lot

Attributes [hide]

Raam Larceny, Male Tiefling Commoner 1
Medium (5'9") Tiefling, True Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 8 (-1)14 (+2) 12 (+1)10 (+0)
Skills Intimidation +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Giant, Halfling
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 20 gp. 1 Silk rope.


Social Check DCs


Frederick Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a grey and pastel handkerchief worn on his left side. He keeps his long chestnut hair kept up in a rat tail. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he acts the brute, he is far gentler than he would appear. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and he seems to be bored by most things

Ideals: Fighting, Artistic. Flaws: Disease, Mundane. Bonds: Family, In love. Occupation: Fortune-teller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Frederick Mitchell, Male Human Barbarian 2
Medium (6'5") Human, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 17 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)16 (+3) 14 (+2)12 (+1)
Skills Persuasion +3, Stealth +1
Senses Passive Perception 12
Languages Common, Abyssal, Elven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 60 gp.


Social Check DCs


Dynamic Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His gray fur is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He would rather hide behind his crafts than deal with other people.

History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption; and wants to work out more often

Ideals: Fighting, Athletic, Artistic. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Armorer

Voice: German accent

Attributes [hide]

Dynamic Wind, Male Tabaxi Sorcerer 1
Medium (5'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)7 (-2) 6 (-2)18 (+4)
Skills Acrobatics +1, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 cp. Jasper (70 gp).


Social Check DCs


Falkrunn Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a grey shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. She keeps her long silver hair kept up in a rat tail. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is business-like. She takes instructions and follows them to the letter. She has a minor phobia of water and hates getting wet.

History: When she was but 8 years old her parents immigrated from the north. She found a children's book about a Dwarf Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.

Motivation: She doesn't get along with people that don't share her tastes; and she feels threatened by others

Ideals: Professionalism, Impeccable. Flaws: Fearful. Bonds: Immigrant, Adventurer. Occupation: Layabout

Voice: Sleepy voice

Attributes [hide]

Falkrunn Graybeard, Female Dwarf Expert 1
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)15 (+2) 4 (-3)13 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 7
Languages Common, Dwarven, Sylvan, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 gp.


Social Check DCs

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