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NPC Generator

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Advanced [show]


Kite In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel coat over a tan low-cut shirt, and a small hat upon his head. His cinnamon fur is kept up in a ponytail inside a small hat. He wears a mask on his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Kite was left his mother's suit of armor and trained in its use and care. He was granted psionic powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Greedy. Bonds: Slave, Military, Religious. Occupation: Spice Merchant

Voice: Speaks with a cold

Attributes [hide]

Kite In the Wind, Male Tabaxi Aristocrat 1
Medium (5'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)7 (-2) 10 (+0)13 (+1)
Skills Athletics +5, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp. Moss agate (12 gp).


Social Check DCs


Purban Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This man wears red leather gloves, a red jacket, and tight pants. He has a penchant for wearing a ring with an oversized emerald on his left hand. He has styled his golden hair well, parting it to the left. His gray eyes dart from person to person to random spaces in the air.

Personality: He exudes charisma. He is a tour de force of persuasion. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A rival would like him out of the picture; and to reunite with his old friends

Flaws: Disease. Bonds: Rich, Attractive, Adventurer, Criminal record. Occupation: Animal Trainer

Voice: Thin and wheezing

Attributes [hide]

Purban Sunmeadow, Male Halfling Cleric 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)16 (+3) 5 (-3)16 (+3)
Skills Arcana +5, Investigation +5
Senses Passive Perception 7
Languages Common, Halfling, Dwarven, Auran, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 6000 cp. Bloodstone (50 gp).


Social Check DCs


Aramil Nobles, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow tunic with blue highlights, and long brown pants that bunch up around his shoes. He carries with him a set of greataxes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He wears a deerstalker hat to cover his moderate length black hair. His eyes are a pleasant hazel.

Personality: He will rave to anyone who will listen. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: When he was but 7 years old his parents immigrated from the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted from career to career and currently works as a Interpreter.

Motivation: To reunite with his absent father; and he is unsatisfied with his job

Ideals: Fighting, Entrepeneur. Flaws: Insane. Bonds: Job, Immigrant, Family. Occupation: Interpreter

Voice: Old Prospector

Attributes [hide]

Aramil Nobles, Male Half-Elf Expert 2
Medium (5'1") Half-Elf, Neutral Good (CR 2)
Armor Class 7
Hit Points 3 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 5 (-3)7 (-2) 11 (+0)6 (-2)
Skills Intimidation +0, Stealth -1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged -1 / 1d6-3, Grapple +1

Possessions: 270 gp.


Social Check DCs


Arjhan Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a large green mantle and cape that has been intricately interwoven into his pastel robe. He carries with him a set of sickles on his belt, each one with a topaz on the hilt. His brass crest is singed and shortened. His red eyes lackadaisically let the world flow into them.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Adventurer, Nature. Occupation: Sailor

Voice: Dark and ominous

Attributes [hide]

Arjhan Daardendrian, Male Dragonborn Wizard 1
Medium (6'5") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)7 (-2) 9 (-1)10 (+0)
Skills Acrobatics +3, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 10 pp. Rock crystal (80 gp). 1 Silk rope.


Social Check DCs

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