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NPC Generator

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Advanced [show]


Stannor Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a small hat to hide his balding. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is fixated on the number 44. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy and tries to find solutions quickly.

History: He got into the Farmer business at a young age. A gifted student he started as a Sculptor, but he got bored and became a Farmer. He was granted necromantic powers by his dying brother.

Motivation: Further expansion of business; and to be a sculptor again

Ideals: Gifted. Flaws: Insane, Lazy. Bonds: Poor, Job. Occupation: Farmer

Voice: Speaks with a cold

Attributes [hide]

Stannor Greenbottle, Male Halfling Druid 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)10 (+0) 11 (+0)5 (-3)
Skills Performance -1, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 150 gp. Blue quartz (11 gp).


Social Check DCs


Barbena Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears a brown vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her deerstalker hat is riddled with cuts and holes. She wears round tiny glasses practically rammed into her face.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Further she is a bit of a stoner and is frequently out of it.

History: She was born several months after her mother was called into army service. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She got away from her former life and has fallen to alcoholism.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Military, Mentor. Occupation: Courier

Voice: Laughs frequently while speaking

Attributes [hide]

Barbena Aranore, Female Dwarf Ranger 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 14 (+2)13 (+1) 11 (+0)6 (-2)
Skills Investigation +3, Persuasion +0
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 170 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Grom Jacobs, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man wears silk and lounges about seductively. His clothes are grease stained in places. His black hair, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He can't help but pocket interesting objects he comes across

History: He was born to loving parents in a slum to the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Grom grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Grom. Being a Cartwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Optimist. Bonds: Attractive, Poor, Immigrant, Criminal record. Occupation: Cartwright

Voice: Squeaky

Attributes [hide]

Grom Jacobs, Male Half-Orc Barbarian 1
Medium (6'2") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)7 (-2) 8 (-1)8 (-1)
Skills Persuasion +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 120 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). 1 Banded mail.


Social Check DCs


Silent In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses like a well dressed Laborer does. His red fur is unkempt and raggedy. His thin eyebrows rest above his beady green eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Laborer for the past few years.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Persistence, Justice. Flaws: Ugly. Bonds: Job, Poor. Occupation: Laborer

Voice: Pronounces O like U

Attributes [hide]

Silent In the Morning, Male Tabaxi Ranger 1
Medium (5'10") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)12 (+1) 10 (+0)12 (+1)
Skills Acrobatics +6, Animal Handling +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 500 sp. 1 Banded mail.


Social Check DCs

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