Spring Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He wears his lavender fur down. His eyes are hazel and beady.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Spring was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was a soldier and died while he was still young. Spring was left his father's suit of armor and trained in its use and care. Recently he has begun working with bootleggers and crooks.
Motivation: He's looking for his big break; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly. Bonds: Criminal record, Poor, Military, Adventurer. Occupation: Architect
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 9 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1200 sp. 1 Masterwork studded leather.
Simon Colton, Male Human [Permalink]
Personal [hide]
Description: He typically wears grey cloth garments or leather armor. He sports a long white beard, and similarly colored long hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in a small village he learned the ways of the warrior from his father. In his youth he was a Animal Trainer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural human artifacts is his passion
Ideals: Philantrophist, Fighting. Flaws: Shy, PTSD. Bonds: Attractive. Occupation: Junk Dealer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 3000 cp.
Bimpnottin Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She dresses like a well dressed Courier does. She wears her hair in dreadlocks. Her fierce blue eyes like to dwell on things.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She invites people to come help in her community garden.
History: She was born a particularly ugly child, much to the horror of her parents. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She struck the Courier job and began her own company from there.
Motivation: Balancing her hectic life and new Courier responsibilities is difficult; and wants to open a new tavern
Ideals: Philantrophist, Gifted. Flaws: Ugly, Selfish. Bonds: Job. Occupation: Courier
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 10 (+0) | 11 (+0) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 100 sp.
Duvamil Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She tends to wear a blue poncho over her likewise colored trousers and shirt. She wears her silver hair up. This gray eyed westerner is not easily forgotten.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is able to make almost anything out of random pieces of junk.
History: Duvamil was born with her mother's beautiful face. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Duvamil's homeland. Duvamil decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC.
Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Immigrant, Attractive. Occupation: Barkeep
Voice: Soft and melodious
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp.
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