Anne Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: She is a mite stocky and usually wears her red robe and has her trident always slung over her shoulder. She has dyed her greying blonde hair a little too much giving a sharp blonde color. She wears a mask on her face.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: The child of a Priest, who enjoyed hunting, Anne was taken on many hunting expeditions. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hasn't been sleeping well lately.
Motivation: Her religion dominates her actions; and to get a good night's sleep
Flaws: Insomniac, Secretive. Bonds: Nature, Attractive, Religious. Occupation: Dyer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 7 (-2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 3000 cp. Freshwater pearl (11 gp). 1 Masterwork Common Melee.
Randal Branson, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears silk and lounges about seductively. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes dart from person to person to random spaces in the air.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is obsessed with finding treasure.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Flaws: Antagonistic, Disease. Bonds: Attractive, Poor, Adventurer. Occupation: Glassblower
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 7 (-2) | 4 (-3) | 8 (-1) | 3 (-4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp.
Wrenn Offund, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'6" and wears an entirely blue suit with white socks and a vest with buckled shoes. His left hand appears badly burned and disfigured. His hair is white and curly. His amber eyes lackadaisically let the world flow into them.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to loving parents in a slum to the east. After coming to the age of reason, Wrenn took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Some 9 years later his spouse died after the birth of his son. Heartbroken, Wrenn never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Wants to have a good time and be beloved; and wants his loneliness to end
Ideals: Optimist, Gifted. Bonds: In love, Poor. Occupation: Marshal
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 500 sp. 1 Banded mail.
Ahvain Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His hair is cut close to his head. His eyes are likewise blue.
Personality: He never swears and excessively uses polite adverbs when speaking. Flattery will make him almost putty in your hands.
History: Ahvain was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to have a good time and be beloved; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: Poor, Adventurer. Occupation: Bather
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 3 (-4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 150 gp.
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Their contribution stands as a beacon of hope for all adventurers!