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Advanced [show]


Crampernap Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He carries with him a set of sais on his belt, each one with a amethyst on the hilt. His auburn hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is mildly Gnome supremacist, though he does not identify as such. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Crampernap took refuge in the ruined castle and found the beat up sai and armor he uses now. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Crampernap fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world.

Ideals: Fighting. Flaws: Racist, Impulsive. Bonds: Attractive, Nature. Occupation: Detective

Voice: Stutters

Attributes [hide]

Crampernap Lingenhall, Male Gnome Sorcerer 2
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)5 (-3) 6 (-2)6 (-2)
Skills Animal Handling +0, Intimidation +0
Senses Passive Perception 8
Languages Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 gp.


Social Check DCs


Shaena Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and carries rapiers. Her brown hair is smooth and relatively long. Her amber eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, she is a well trained Barber. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: From birth she was tutored by a cruel and relentless mentor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Barber work with an outfit from a few towns over. Barber work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Carter, but doesn't like to broadcast it.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Job, Mentor. Occupation: Barber

Voice: Old thin voice

Attributes [hide]

Shaena Brightmoon, Female Halfling Warlock 2
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 5 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 7 (-2)13 (+1) 14 (+2)8 (-1)
Skills Athletics -1, Intimidation +1
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 500 sp. 3 Smokesticks.


Social Check DCs


Rolf Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered green stockings, and he perpetually has his whip ready. He sports a long black beard, and similarly colored long hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the east his family was never financially stable. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants his loneliness to end

Ideals: Fighting, Optimist, Philantrophist, Gifted. Bonds: Poor. Occupation: Tanner

Voice: Spits words with contempt

Attributes [hide]

Rolf Blyth, Male Human Monk 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)10 (+0) 12 (+1)6 (-2)
Skills Investigation +2, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp. A miniature golden chest with tiny emeralds lining the top (60 gp).


Social Check DCs


Jo Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears red painted combat armor at almost all times. She keeps her long white hair kept up in a rat tail. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Jo is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born to a criminal king-pin and mafia family She moved out south to avoid the crime she committed. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert, Justice. Flaws: Addict. Bonds: Criminal record. Occupation: Healer

Voice: Sleepy voice

Attributes [hide]

Jo Greenleaf, Female Halfling Ranger 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 7 (-2)8 (-1) 13 (+1)9 (-1)
Skills Persuasion +1, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 120 gp.


Social Check DCs

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