Grigi Acton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty white coat over it. She is bald on top and has large brown tufts of hair around her ears. She wears crescent spectacles with a black brim.
Personality: She has a massive crush on the younger sibling of the Herbalist who has hired her part-time. She has all her life been fascinated with singing.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Grigi took refuge in the large cave and found the beat up trident and armor she uses now. She has gone from town to town working and never settling down anywhere, but has fallen for a local Locksmith. She hasn't told them the truth, but wants to settle down with them.
Motivation: To settle down with her crush; and she wants to get laid
Ideals: Artistic. Flaws: Ugly, PTSD. Bonds: Has a crush, Nature. Occupation: Herbalist
Voice: Hollow voice
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 130 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp).
Riswynn Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. Her attire stands in sharp contrast to her longsword, which is beautifully polished and possesses an ornate carving of a dagger on it. She has wavy silver hair. Her eyes, though not visible through her cowl, are brown.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is skeptical of what others tell her and is slow to trust.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Through the years after Riswynn was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Riswynn's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Riswynn and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and to reunite with her absent father
Ideals: Disciplined. Flaws: Shy, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Actor
Voice: Jamaican accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 8 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 100 gp.
Duergath Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: 4'4" and lanky with angular features, he is an attractive figure. He is wearing a perfectly clean shirt and pair of pants. He wears a top hat to hide his balding. His eyes are likewise violet.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a logical person and will generally grow upset if things defy logic and science.
History: Duergath was born with his father's beautiful face. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Since then, he has sought to make the best of life.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Logical, Optimist. Flaws: Greedy. Bonds: Attractive, Criminal record. Occupation: Tanner
Voice: Voice breaks
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee -2 / 1d8-4, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Just what you see.
Bree Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a well pressed and immaculate suit (or dress). She is an epitome of beauty. Her long blonde hair reaches down to her waist. Her gray eyes are passionate and lively.
Personality: She likes to make people angry or surprised. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Bree abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.
Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark
Flaws: Antagonistic, Depressed. Bonds: Attractive, Adventurer, Military. Occupation: Dyer
Voice: Hissing voice
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Auran, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 800 sp. Coral (60 gp).
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