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NPC Generator

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Seed

Advanced [show]


Azaki Fasharash, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears a simple yellow robe with white stripes complete with hood. He has a hunchback. His hair is always cut to a buzz. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in the west. He found a children's book about a Half-Elf Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Flaws: Ugly, Antagonistic. Bonds: Mentor, Immigrant, Adventurer. Occupation: Adventurer

Voice: Excited and jittery

Attributes [hide]

Azaki Fasharash, Male Half-Elf Rogue 1
Medium (5'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)10 (+0) 9 (-1)12 (+1)
Skills Perception +1, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 160 gp.


Social Check DCs


Armara Faith, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has dyed her greying white hair a little too much giving a sharp white color. Her black unseeing eyes seem to look past you.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Sold as a small child to a necromancer, Armara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents enrolled her in a Rogue school at a young age so that she could practice her druidic talents. She used her abilities to travel the world and help people.

Motivation: To settle down with her crush; and wishes to resurrect an old love

Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Poor, Mentor. Occupation: Scribe

Voice: Pronounces O like U

Attributes [hide]

Armara Faith, Female Tiefling Rogue 3
Medium (5'8") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 10 (+0)11 (+0)
Skills Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Enna Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: 5'1" and muscular, this northern woman prefers to wear blue pants and tee shirts. Her black hair has been sun bleached extensively. Her otherwise smooth face is marked with small tiny scars.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of northern immigrants she idolized her mother. At a young age her mother died while driving off some drow. Her father being the stubborn sort decided to stay and helped train her in shortbow use. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Enna fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants revenge against drow.

Ideals: Athletic, Gifted, Fighting. Bonds: Enemies, Immigrant. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Enna Koehlanna, Female Elf Fighter 1
Medium (5'1") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)12 (+1) 5 (-3)11 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 7
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp).


Social Check DCs


Bertram Garfield, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has black hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also hits on women, regardless of circumstances.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: An old rival family wants him found; and he is compelled to act according to his religious beliefs

Bonds: Adventurer, Attractive, Family, Has a crush, Religious. Occupation: Baker

Voice: Strong lisp

Attributes [hide]

Bertram Garfield, Male Human Cleric 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)3 (-4) 4 (-3)9 (-1)
Skills Perception -1, Survival -1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Just what you see.


Social Check DCs

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